Eric Lagergren

@composereric.bsky.social

Composer | Trombonist | Houseplant Addict https://linktr.ee/museric

The reason I made this post last night is because of a conversation I saw happening. In it, game devs were talking about how composers don't play games they are working on. The reasons ranged a bit, some going so far as to say composers aren't gamers so having them play the game is pointless. 🧵

Jeff Penny@jeffpennyaudio.bsky.social · last yr.

Game composers: Do you typically play the game you are writing music for while it's in development? And if you don't, is it because you don't particularly think it's important to, or is it because you aren't able to but you wish you could?

Looking back on it, #PacificDrive was a fun but very unusual project to work on - writing the individual pieces went by pretty quickly, but creating each "instrument" from scratch could take weeks of recording, editing, programming, and looking for happy accidents out in the real world! #gamemusic

All genAI sucks. It sucks when it generates words. It sucks when it generates images. It sucks when it generates videos. It sucks when it generates fake-ass voices for your audiobooks. When I say Fuck genAI I mean *all* of it.

Part of Calico's soundtrack was inspired by Breath of the Wild 🎹🌲 A lot of my game soundtrack work falls more firmly in the digital fusion genre, with plenty of electronic instruments and effects, so it was lovely to write something improvisational on the piano as a change of pace.