Will Roget

@wilbertroget.bsky.social

[He/him] Music Composer - Gundam: Requiem for Vengeance, Star Wars: Outlaws, Helldivers 2, Pacific Drive, Mortal Kombat 1 & 11, Call of Duty: WWII, Star Wars: Vader Immortal

PRODUCTION TIP: In Melodyne 5, remember you can easily add shortcuts for almost anything! File > Prefs > Shortcuts, click what you want, then just press whatever key you wanna register. I use Pitch, Drift and Note Separation more than anything, so I just set those to 1 2 3. EZPZ! #gamemusic

Screenshot of Melodyne 5 preferences --> Shortcuts window.

This tip seems random but it seriously saved me half an hour of clicks in just one night!!

RIP Bobby Prince. this 1993 clip of him explaining the Commander Keen menu music is amazing. worth a watch even if you don't give a rip about Keen. source link below.

PRODUCTION TIP: [photo] If I were to guess how often, when I turn on a synth, that I actually USE the result! Results *greatly* skewed bc some synths get way more attempts than others. But just to give an idea, if you're interested in hardware! Synth names & explanations in ALT text #gamemusic

90% = Moog SubPhatty. Great for bass drones, sub bass

65% = Arturia Minibrute 2S. Great for bass sequences, sequences, some perc loops too

40% = Arturia Microfreak. Bit of a shocker, but when I thought about it, I realized there's patches I've designed here that are indispensable and live rent-free in my imagination; I think of them as part of my palette just the same as I'd think of a trombone or oboe. Specifically, a synth low strings patch and a few blip arps

30% = Korg Minilogue. Artificially low % because this is the FIRST synth I always turn on when I want anything. It might even be my favorite really - but because I use it so much, the % is lower and the "time risk" is high. Still, this places it evenly with software synths in time risk and versatility. Amazing for arps and pads; not so great for bass stuff though, IMO

15% = Korg MS-20mini. Uh oh!! Hopefully not too offensive a score, but basically it's the biggest gamble of all. Aggressive, unruly, and inherently a bit "low fi" sound, but it's got more vibe and life than anything... Just ridiculously hard to predict or control. But when it hits, it WILL be a signature sound. Great for bass, drones, FX, and ultra vibey arps

Recently found folders of my earliest #gamemusic, and found "Control Monger", the first game I scored that actually released! Freeware multiplayer FPS from 2005, think Team Fortress with flying robots 😆 There was a revival event 8 years ago, so I made a vid with the footage & my menu theme! (1/3)

GDC's just around the corner! 🗓️✨ We'll be back at the AMC Metreon with: 🎮 #Wwise developer presentations - Skywalker Sound, Cairn, Civ VII, haptics, and more! 📺 Private documentary screening 🎤 Karaoke! All FREE to attend - no GDC pass required! Make sure you RSVP: hubs.ly/Q044XHxh0 #GameAudioGDC

Audiokinetic at GDC 2026

This year, instead of Audiokinetic's usual spot on the GDC expo floor, we’re inviting you to join us at the AMC theatre!

hubs.ly

Dans Star Wars Outlaws, @wilbertroget.bsky.social a dissimulé, dans son thème de Lando Calrissian, le thème trompeusement joyeux de Bespin et le motif héroïque des rebelles. Une manière de dépeindre astucieusement la dualité de Lando entre faux semblant et résistance. La musique raconte qui il est.🎵

Will Roget@wilbertroget.bsky.social · 8mo ago

“Lando’s Redemption” from #StarWarsOutlaws DLC is my most melodically complex piece yet – referencing Williams’ Lando & Rebel motifs as well as @joneverist.bsky.social 's Rebel theme from Outlaws, to convey his suave veneer & grave sense of duty. Here's a #gamemusic analysis of the themes!