Cool Story of Youth

@criminy.bsky.social

Currently reading One Piece

This type of guy has come.up a lot for me recently in conversation and I just wanna say that no-lifers who thins down games after playing 100+ hours have GOT to do something else with their time! Or at LEAST recognize when they enjoyed something!

Dan DiIorio@trampolinetales.com · 2w ago

Glad you liked Maze Mice enough to play it for 141 hours and leave a negative review! I'll get right on adding *checks notes* a hundred more mazes to the game so you'll leave a positive review.

A negative Steam review for Maze Mice with 141 hours played. It reads:

I love this as a base to a game. It's very satisfying with it's gameplay loops, and a PERFECT way to get a quick steamdeck sess in before before bed. However I'm going to hit dislike becuase the devs clearly did not know what they had here and in my opinion left the game unfinished despite being decently polished. I'll upvote if ANY new content comes up ever.

I would pay twice the cost of the base game for DLC if it did the following:

Balanced items, make the more niche ones far better for what they are tuned for (or rework)
Add more synergy to items
add a way to gain points to block items from coming up (maybe at the cost of wasting a level)
add some more enemy types or even just behaviors for diff colored cats/ghosts
add counters for how many times each mouse won a game
add some kind of bonus to the mice for the item they start with, and even a negative in theme
make a late-game char that also starts with nothing like the first but has a heavy handicap with a fun bonus

I could easily go on, but this is a start to actually making this a GAME. A hundred more levels, a few levels with a tunnel from top to bottom instead of just left to right, maps with no tunnels, maps with a lot of full tunnels. Traps within the maps that come up fairly against the player, so much could be added. Surely one person with the knowledge of making this game could pump out some content and make you more money.