Δ cathryn stark Δ ||||

@deltahaas.deltaexmachina.com

||sound designer|audio engineer|| [she|her|robot] 🖼️ @helveticablanc.bsky.social 🔗 https://deltaexmachina.com 📧 cathryn@deltaexmachina.com 📓 https://blog.deltaexmachina.com #sounddesign #animation #transformers

Got a great deal on another lot of Y2K progressive house records. With this I now have enough records to DJ a few decent 1 hour all vinyl sets in this genre. Except I sold my 1200 mk2’s in 05. Maybe I’ll save up for another pair.

My Rotary MIDI Sequencer UI is pretty much done! Still working on the SFX, and I need a better save/load system but I'm happy with it so far. It's a good sign that I keep going in to test one thing and accidentally spend 15 minutes making a new track.

xemu has 19x the amount of games they're starting with. 224x if you're willing to settle for "playable" over "perfect", which i'd expect microsoft's first party implementation to amount to tbh. plus you're not giving microsoft any money, which you shouldn't.

Bild
Wario64@wario64.bsky.social · 2w ago

XBOX Backward Compatibility on PC announced starting with 4 games: -BLiNX: The Time Sweeper -Conker: Live and Reloaded -Crimson Skies: High Road to Revenge -Fuzion Frenzy news.xbox.com/en-us/2026/0...

dear internet, aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa cheers, delta haas

Greeting menu of the first version of Encarta, released in March 1993 for Windows 3.1. Priced initially at $395 and incorporating entries only from the Funk & Wagnalls Encyclopedia, it saw a price drop to $99 relatively quickly after struggling sales and would incorporate others in later versions.

A screenie of the Encarta splash screen with a WordArt-like Encarta in 3D text and a CD in the background with mountainous bitmap in the background

I'm incredibly grateful for the time I got to spend as part of this little audio team, it's sad that it has to come to an abrupt end, but I'm still so very proud of the work we managed to accomplish on Zero Parades 🤧 Anyone would be lucky to have these folks on their team! I'm gonna miss you all!🐮✨

Ruben 👽@rubenrincon.bsky.social · 2w ago

Sadly, the entire audio team at ZA/UM is being made redundant as part of the layoffs. If you're looking (or expect to be looking) for Sound Designers or Tech Sound Designers, please don't hesitate in reaching out to @eliforster.bsky.social, @missgameaudio.bsky.social and @soundbear.bsky.social