Ever since they put this new data center in at the edge of the city all sorts of strange things have started happening...
Dennis Porter
@dennis.realdedicated.net
Lead / Principal Technical Artist (UE4/5) Materials · Shaders · Tools · Perf · Organization
In this tutorial, I show how to create transparent materials - like glass - using Unreal's Substrate. I also explain related topics like Index of Refraction and Mean Free Path (MFP). youtu.be/sf-K257zWh8
Substrate Translucency - Unreal Substrate - Episode 4
YouTube video by Ben Cloward
youtu.be
Project align, in the newest BETA, brings even more functionality to Plasticity. Reference curves can now be used with Project Align, giving you greater control over how projected geometry is positioned and aligned on the target surface. Try it out for yourself in the newest BETA.
In this tutorial, I explain why Epic added Substrate to Unreal Engine. As we saw last week, it makes creating basic materials more complex, so what benefits does it bring? youtu.be/VrY_SSvWdQ4
Why Substrate? - Unreal Substrate - Episode 3
YouTube video by Ben Cloward
youtu.be
Return to Castle Wolfenstein RealRTCW brings PS2 maps to the Cursed Sands DLC #RealRTCW #RTCW #CursedSands #Retro
Return to Castle Wolfenstein RealRTCW brings PS2 maps to the Cursed Sands DLC
Cursed Sands brought over the previously console-exclusive prologue to PC back in May, and now it has expanded to include the PS2 maps as well.
gamingonlinux.com
In this tutorial, I explain Diffuse Albedo, F0, and F90 in Unreal's Substrate. I also show how to translate Base Color, Metallic, and Specular parameters from the previous system into Substrate, and I explain core principles like reflectance and the Fresnel Effect. youtu.be/a94Lpu1_4dg
Substrate Light Reflectance - Unreal Substrate - Episode 2
YouTube video by Ben Cloward
youtu.be
By the way, this Bundle includes shaders, tools, VFX and math for graphics in both Unity and Godot ✨ jettelly.com/bundles/the-... #gamedev #indiedev
July's Banner Artists of the Week: ⋅ Malevola - Dispatch (Metahuman) - www.artstation.com/shateiel ⋅ McIntosh MC 2120 Stereo Power Amplifier - www.artstation.com/proxystudio30 ⋅ Battlefield 6 - Operation Firestorm - www.artstation.com/rajil_jose_m...
Texturing WIP. Spend a few hours painting the stained glass, stared at it so long that I can't even tell if I like it. Will see tomorrow lol [ #3dart #3dmodeling ]
Today, we start a new series of videos on using Unreal Engine's Substrate material system. In the videos that follow, we'll go in depth and cover the full material system - but today we just cover the basics. youtu.be/P5I38f2O6W8
Introduction to Substrate - Episode 1
YouTube video by Ben Cloward
youtu.be
graphically speaking we really never needed anything more than the snes. everything else is a luxury
I'm making trash. ♻ Get ready for some serious cleanup in the game! ☠️ Into Godot it goes...! #blender #gameart #indiedev #indiegames #godot #gaming #recycling
Bombmaker building for SoC Yulan faction. Based on concept by Einar Hellgren and Christian Knutsson as art director. #pixelart
doodle today is a bottle! might polish it some other day
Heroes of Might and Magic 2 project fheroes2 version 1.1.17 is out now #HoMM2 #OpenSource #Retro #Gaming #PCGaming #Linux
Heroes of Might and Magic 2 project fheroes2 version 1.1.17 is out now
A new version of the Might and Magic II game engine fheroes2 has arrives - version 1.1.17 brings multiple major improvements.
gamingonlinux.com
June's Banner Artists of the Week: ⋅ The Codex Of Hollow Names (The Meonpinax) - www.artstation.com/artwork/L4zGWv ⋅ Tactical Wand - Torch - www.artstation.com/artwork/Zln948 ⋅ H&K MP7A2 - www.artstation.com/artwork/y4OyQ9
I spent almost two weeks just updating a bunch of code, and the game was pretty much broken during this period, until everything was completed. Well today I am happy to announce, it still works (again)... #programming #crpg #retrogaming
I continue working on the Real-Time Water course for Unity. This demo will be included in the course package. What other effects would you like to see? Wishlist it here ➡️ jettelly.com/store/real-t... #indiedev #gamedev
Idle Game Update: I added some variation for the crop particles and now they look more natural. Still evaluating it but it's kind of cool! I also added some icons for the buildings. The SOUNDS though... gotta figure out how to fix that. Sheesh. #IdleGame #gamedev #sologamedev #indiegamedev
We've published Godot Engine's first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it. This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources. Read more: godotengine.org/article/godo...
Vision for the Engine – Godot Engine
The Godot Foundation formalizes its vision for the engine with a written statement
godotengine.org
i hate ai with a passion and will never willingly touch the stuff. if you're an indie dev who can say the same, i invite you to check out my art 🤗 seliel-the-shaper.itch.io