Managed to finish the challenge! The "Tulip" Lamp (originally by Tiffany Studios) is finally done. 😅 For anyone curious you can check out the wip thread on the challenge site: challenges.sierradivision.com/challenges/b... [ #3dart #zbrush #3dmodeling ]
Kosh
@kosh3d.bsky.social
Hi! 👋 I'm doing 3D things (mostly hardsurface, props, subd, etc). Thanks for stopping by! Portfolio: https://www.artstation.com/ib_art Gumroad: https://ib3dart.gumroad.com/ ❌NoAI
Here I am to once again encourage artists to search for positions outside the usual games, TV/Film, and advertising spaces. The job market is still horrendous at the moment, but you're doing yourself a grave disservice if you're not seeking out the more niche areas of CG/Animation. (1/3)
Back when I decided to make a fully playable piano as an interactive prop for my Unreal Engine 5 interior/apartment visualization. Everything from the piano model to the blueprints and UI elements were created from scratch. It was tedious, but satisfying 😌 (I had to play "Dearly Beloved" of course.)
I’m happy to share my new video with N-hance School! In this video, I go through the full texturing process of a stylized dagger in Substance Painter using only the SimpleDiffuse.🌟 Youtube video: www.youtube.com/watch?v=Jl0K... #gameart #gamedev #3d #b3d #handpainted
Texturing the entire model with only one tool in Substance Painter!
YouTube video by N-hance School
youtube.com
Texturing WIP. Spend a few hours painting the stained glass, stared at it so long that I can't even tell if I like it. Will see tomorrow lol [ #3dart #3dmodeling ]
Bakes done! Texturing next, man I still have no idea how I'm gonna do the stained glass. Will see how it goes 😅 [ #3dmodeling #3dart ]
I’ve been a bit quiet lately, but for a good reason!! I’ve recently finished the first module of my Master’s, and here’s how the Honda T360 turned out🚗✨ #hardsurface #3dartist
Hey there,friends!Ngl,i have a pretty hard time this month,so i am open for commissions again, as I am quite in need of funds.I propose an artwork deal for 60USD as in the examples (it can be mechs,spaceships,ground vehicles,weapons,armour,etc.) for more info PM me here or via valahor@gmail.com
Finished the highpoly 🙂 Need to do a lot more sculpting until I'm really comfortable with it but for now I'm happy with how this turned out!
Update on the challenge: got a ref board, did a blockout and working on the highpoly. Very challenging for me, first time trying to actually sculpt things in ZBrush properly. Everything is going very slow and I'm constantly fighting the software lol 🥲 but progress is happening 😅
Hello bsky! Following the chamferzone's AR15 tutorial! Love to share the progress 🧡 #b3d #blender #chamferzone
Learning sculpting for the challenge. ZBrush is really hard and sculpting is even harder. I take subd modeling over this black magic that character artists are doing any time 😅 Thought this fits the "make it exist" meme lol #zbrush #sculpting #makeitexist #3dmodeling
Much happier with the lamp shade now, managed to get close to the ref! Also found this cool video, somebody recreated this "style" from scratch, it's apparently hundreds of small glass pieces soldered together 🤯 www.youtube.com/watch?v=xujK...
Hello! Here's the latest from my Star Wars nonsense - I just finished up the Mon Calamari Frigate I started working on back in 2020, finally, and decided to make a quick video of it with some other ships that I'd made! 4K in the 🧵!
I have settled for Figma now, I think. Feels a bit odd making mid 90s style 256x256 textures in a modern web design suite, but workflow totally works. Barrier of entry + QOL is just a lot better than in many more dedicated tools, I think. What are others using? #indiedev #gamedev #blender
Made my first plane in Blender and put it in the game! Just about starting to get a grip on it, still very much placeholder, but the pipeline works. Been using Aserpite for texturing so far, might switch to more grown-up software though – not happy with the limitations. #Godot #indiedev #gamedev
Working on the shade now and it's really difficult. Not sure if there was a better way but I ended up projecting parts of the reference images and then fixing the mask by hand. Lots of manual work, I will redo the current iteration since I didn't match the ref properly 🥲
Update on the challenge: got a ref board, did a blockout and working on the highpoly. Very challenging for me, first time trying to actually sculpt things in ZBrush properly. Everything is going very slow and I'm constantly fighting the software lol 🥲 but progress is happening 😅
It is #PortfolioDay Hi, my name is Arsen! Volunteer worker for @openfortress.fun and @svencoop.com also working on friends game Crimson Country Forest Service by @sidezeo.bsky.social. 6 years of experience modeling hard surface in Blender!
Hello #PortfolioDay! My name is Danny, and I specialise in hard-surface concept design with a focus on functional, aesthetically driven designs: #conceptart #art #hardsurface #propdesign 🔗 dannychan.carrd.co
I'm David. I have 18 years of game experience. I was a Senior Environment Artist at id Software until the layoffs last week. schultzdavid.com #portfolioday
David Schultz - Senior Environment Artist, id Software
I am a Senior Environment Artist working at id Software, most recently on Doom.
schultzdavid.com
Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience in indie games. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, & retro 3D game art! 💼: www.locus7.com 📧: arrow_freelance@pm.me
#Portfolioday Hi 👋 I like making realistic things as lowpoly models Itchio: foxh3ad.itch.io Portfolio: www.artstation.com/foxhead #3d #art #blender #gameart
#PortfolioDay Same old for me. One day my friends, you'll see new work from me 😝
As for my own #PortfolioDay, Im still chugging along with my more recent work under NDA but always happy to share my work from 9 years ago! My latest personal work was running the Timmy Day 2025 event which involved several months of environmental art & animating cinematics for a large stream event.
Hi #PortfolioDay I'm Vincent, a 3D artist from France. If you are looking for a freelance environment artist, feel free to contact me✨ 🎨: www.artstation.com/vincentboichut ✉️ : vboichut@gmail.com
Heyo #PortfolioDay! I am a Principal Environment Artist, experienced as a Lead on Overwatch 2. I love stylized art, and am generalist who can handle anything environment art related. My contract with Riot is up in December so I'm looking for my next cool project www.lucasannunziata.com
Hello there, apparently it is #portfolioday so here we go! I draw maps and isometric illustrations for tabletop games and the like...