Thomas @koboldskeep Keene

@kobolds-keep.net

he/him 🎮 #gamedev 🎲 #ttrpg ✍️ #noAI 🚫 Our score attack puzzle game Junk-o-Tron is out on Steam and Nintendo Switch! 🟥🟩🟦🤖 https://store.steampowered.com/app/2514390/ Videogames - https://koboldskeep.itch.io/ TTRPGs - https://koboldsquest.itch.io/

I've been wanting chains that are reactive to the player. An earlier sprite-based version had repetition and rotation problems, but I got it working with our custom particle system and now we can render jillions of them on screen. The individual particles also never rotate, great for pixel art!

You can wander around the website and find our vision, additional info for developers (and even a questionable riddle for a secret pitch email) But wanted to highlight the most important: games! We're publishing Nonolith, Steam version of The Archives of Trevosa, Outcast Tales and Burn With Me.

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Even in the megastructures, there are pockets of life. Sufficiently wet environments can foster thick sheets and vine-like trees of moss, fighting for space with the nanite-printed infrastructure. But just because it is natural does not mean it is safe. Many posthumans have adapted to such places.

yesterday i bought a new computer 😤💸 last one was crashing suddenly, every 15-20 mins. replacing PSU and GPU/CPU/RAM scans didnt fix. after weeks of extreme frustration (+tons of corrupt photoshop files and lost work) i gave in. maps may now resume. (big PDF project is not v serious, but relaxing)

tried to clean up the page template for a future mega-map pdf project, more bright and cheerful.whomp fortress. taking inspiration from some cross-section books i have, these pages are not meant to be guide-like the way my original maps are.

Interesting observation from running reddit ads for my game for a week's time: The system can compare different assets to see what performs the best. The uncontested greatest click-through-rate, beating other media and images, comes from the use of the headline literally just being the game genre

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