Lloyd's Relaxation is a cousin of k-means that’s still used for quantization, dithering, and stippling. With the pieces from yesterday, it’s only about 10 lines of code… en.wikipedia.org/wiki/Lloyd's... #geometer #geometricalgebra
@isaackarth.bsky.social
Procedural Content Generation! In Video Games! I'm currently available for hire if you are in need of having something generated, or your generated things aren't behaving.
Heartwarmed and flattered by a new crop of folks getting into Caves of Qud on Switch. If you're having trouble with how deranged it is at the start, please stick with it: it gets much worse
Yeah, it's in-depth enough that I learned things while still being pretty accessible.
ignore the title about caching, this is the best explanation of how LLMs work, period
I deeply believe that one of the best ways to prepare people to deal with AI is to teach them how it actually works.
I agree that we don’t already know how to teach “AI literacy” well. But I also think literacy is too modest a goal. College students should graduate knowing how ML works; it’s liberal knowledge analogous to RNA or trig, not search-engine skills or Excel. And we do know how to teach it in that way.
I agree that we don’t already know how to teach “AI literacy” well. But I also think literacy is too modest a goal. College students should graduate knowing how ML works; it’s liberal knowledge analogous to RNA or trig, not search-engine skills or Excel. And we do know how to teach it in that way.
Opinion | Stop Pretending You Know How to Teach AI
Colleges are racing to make students ‘fluent.’ One problem: No one knows what that means.
chronicle.com
When I say that I refuse to use AI to do necromancy, I do mean that rather literally.
IN DEPTH | If you could speak to your dead grandmother forever, would you?
Between the tutorialization discourse and the knowledge gated game discourse, I'm gravitating toward a theory of genre specific player learning.
I'll be honest: dunno that I'm willing to buy a "we HAVE to force tutorialization down players' throats" argument in a period where games like counterstrike, dota, minecraft, roblox et al are some of the most popular games in the world
New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms. Read here: ojs.aaai.org/index.php/AI...
Tune in to @roguelike.club in 3 hours for my talk about the analogy between physics and procedural generation! We'll see how generators can be solid, liquid or gaseous and why –just like Maxwell's Demon– designers are underrated little guys. 🍵🫖
I Am a Doctor Now! Little blog announcing my dissertation is now published and readable! (And i have not been posting here so this also serves as the announcement that I am a PhD now lol) bjarke.it/article/i-am...
I am a Doctor Now / Bjarke.it
Bjarke A. Larsen's Blog
bjarke.it
Healing from my tooth extraction has been rough, please check out my Ko-fi, perhaps leave a buck? Or just share it around
Slots are open for October Vtuber models! ko-fi.com/T6T3EC4Z/com...
Join us for: - a peek at the 2025 Roguelike Celebration social space - a fireside chat with @perryjon.bsky.social about design & proc gen in UFO 50 - @apepers.bsky.social talking about Designing for Systems Suspense - @ezra-szanton.itch.io talking about Synergy Webs in Roguelike Deckbuilders
Not at all close. Novel-length plots are very hard. There has been a consistent, odd, overreaction on this.
note the date — 2019 this is a reply to OpenAI’s announcement of GPT-1 six years later, how close are we to novelist being an extinct profession?
This from @tressiemcphd.bsky.social hit me over the head like a mallet of truth. This is the thing. This is what I’ve been trying to warn people about perfectly crystallized. www.nytimes.com/2025/08/12/o...
There's two cardinal sins of talking about or working with AI that I think deserve instant excommunication: - Cookbooks - Necromancy
What passes for journalism in this country has become an embarrassment. Credulous engagement with corporate and political messaging with no interrogation of what’s actually happening. This is a particularly egregious example but many journalists are doing similar.
Sabina Howard-Khan Naughty Sailor she/her kombuncha enjoyer memorizes favorite poems
Chasity Murphy Quiet Maestro he/him favorite dinosaur: Creosaurus only knows how to cook spaghetti
Apple Weeks Uncanny Infiltrator she/her makes homemade mead has a tattoo of a otter
Roxy Lugo Secretive Cooper he/him agile walk pickles enjoyer learns everyone's names
Erick Hunter Romantic Cubist he/him has a scar under the right eye plays piccolo in a band snarky sense of humor
if you are interested in having a deep relationship with art of any kind, you owe it to yourself to start engaging with it the way Stacey describes here, you will have a much better time with every piece you come across and learn a ton in the process
Wow we’re having “games are art” discourse again! Just gonna leave this here. From my dissertation:
Do you play video games? Have you played a LOT of video games? Show your gaming knowledge with this 5 minute survey! 🕹️👾 🔍 👀 We're conducting a study for the development of a video game search engine! If you're interested, please fill out the form at the following link: forms.gle/8F4zes2Q7MMY...
GameGoogle Search Term Survey
We are building a search engine (called GameGoogle) that searches within the content of video games for relevance to a keyword based on the elements found within the entire gameplay. This is a researc...
forms.gle
Initial conditions: m1=45.5 m2=62.1 m3=56.3 (solar masses) v1x=-4.432 v1y=5.803 v2x=-6.113 v2y=-1.121 v3x=-0.878 v3y=6.284 (km/s) x1=-14.0 y1=9.0 x2=-2.0 y2=-23.0 x3=13.0 y3=33.0 (AU from center) Music: Ballad with Modulations – Bourquenez
it's really hard to overstate how many of the most impactful writers, thinkers, etc of that era are just gone today. the games industry is infamous for burning through its devs; crit in some ways plays an even more important role in the scene's "institutional memory" but has even less continuity
This comes up in many of my talks (and videos). Regurgitating or reacting to even the most mundane of player actions through NPCs and related gameplay systems is a small but easy win in game design. It helps players feel engaged as the game acknowledges your presence.
I absolutely LOVE IT when games do this reactive shit.