@isaackarth.bsky.social

Procedural Content Generation! In Video Games! I'm currently available for hire if you are in need of having something generated, or your generated things aren't behaving.

Heartwarmed and flattered by a new crop of folks getting into Caves of Qud on Switch. If you're having trouble with how deranged it is at the start, please stick with it: it gets much worse

I agree that we don’t already know how to teach “AI literacy” well. But I also think literacy is too modest a goal. College students should graduate knowing how ML works; it’s liberal knowledge analogous to RNA or trig, not search-engine skills or Excel. And we do know how to teach it in that way.

Opinion | Stop Pretending You Know How to Teach AI

Colleges are racing to make students ‘fluent.’ One problem: No one knows what that means.

chronicle.com

New Paper: Pixie: Code-Level Mechanic Generation for Game Designers. How do you connect automatic game design to real games? Pixie is a mechanic generation system for Unity games, as an example framework for how to build AGD systems into real game platforms. Read here: ojs.aaai.org/index.php/AI...

Procedural  generation  has  been  applied  to  many  kinds  of game  content  including  levels,  puzzles  and  narrative.  Although PCG researchers have tackled the generation of rules and mechanics, these systems typically operate on bespoke codebases designed for mechanic invention tasks. In this pa-per  we  present  Pixie,  a  system  for  generating  and  testing game  mechanics  that  can  be  installed  in  any  Unity  project and configured using a simple annotation process to focus its scope  and  objectives.  We  describe  the  system’s  design  and operation, demonstrate its ability to generate mechanics for several open-source Unity games, and provide an initial discussion of developer perspectives on the content it generates and its usefulness as a design companion.

Tune in to @roguelike.club in 3 hours for my talk about the analogy between physics and procedural generation! We'll see how generators can be solid, liquid or gaseous and why –just like Maxwell's Demon– designers are underrated little guys. 🍵🫖

Title slide.
We Are Maxwell's Demons: The Thermodynamics of Procedural Generators. Younès Rabii. Roguelike Celebration 2025.

Bottom right: pixel art of a tiny guy heating up a teapot.

Do you play video games? Have you played a LOT of video games? Show your gaming knowledge with this 5 minute survey! 🕹️👾 🔍 👀 We're conducting a study for the development of a video game search engine! If you're interested, please fill out the form at the following link: forms.gle/8F4zes2Q7MMY...

GameGoogle Search Term Survey

We are building a search engine (called GameGoogle) that searches within the content of video games for relevance to a keyword based on the elements found within the entire gameplay. This is a researc...

forms.gle

it's really hard to overstate how many of the most impactful writers, thinkers, etc of that era are just gone today. the games industry is infamous for burning through its devs; crit in some ways plays an even more important role in the scene's "institutional memory" but has even less continuity