Gillian Smith

@codingcrafter.bsky.social

Director of IMGD at WPI. Game design, generative AI, computational craft, generative design, feminist tech, mom stories. she/they

Does anyone have favorite references on the interdisciplinarity penalty (people doing interdisciplinary work are underrewarded in their appointing departments, run centers and degrees without resources or dedicated hires, go to double committee meetings, etc.)?

Today marked my first day as a full professor. This professor-ing thing has been a wild ride and it's been pretty great, thanks to all the people I get to work with! I celebrated by not working, and instead hiking through a coastal forest to a beach in Olympic National Park. Can strongly recommend.

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Advice from my Serious and Applied Games class this term. I asked them to make a manifesto based on what they've learned and done, and then to adapt it for different audiences. Then, we rewrote it to be a call to action for ourselves. (First one is mine, the rest is from the students.)

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My 10yo got a letter from the library notifying him of an overdue book fine. He is convinced that because our library uses a computer for checkout and the letter is not hand-written, it must be AI-generated. Which means it can’t possibly be real. Parenting through this moment is just really weird.

I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮

A picture of a hardback book on a washed blue background. The title is Next Level: Making Games That Make Themselves, by Mike Cook.

I think the people positioned to fund games are really sleeping on how many people are struggling to make friends IRL after COVID. A year ago if you’d asked me where to put money, it would have been IRL connector games (something like Pokémon go but smaller/with less infrastructure)

I've just published a new userscript that remembers the path of your cursor over the linked pages of Wikipedia, averaging and wearing them into the page, showing your browsing history over time Install at greasyfork.org/en/scripts/5... or read more about it everest-pipkin.com#projects/des...

Desire Paths for Wikipedia

An extension that remembers the path of a cursor over the linked pages of Wikipedia, “wearing” them into the page.

greasyfork.org

Quilicura, Chile, one of the communities I wrote about in EMPIRE OF AI, has launched a brilliant initiative to inspire more responsible AI prompting. Today, don't use AI; ask the townspeople instead: quili.ai. So heartened to see this creative act of resistance.

whenever people would go "well it's not popular enough yet" i think not only of all the popular things they ignore anyway, but how apparently the expectation is for everybody else to the job of politics for politicians so they don't have to

friends! acquaintances! help! i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks. know someone who's a good fit? pls forward this, ty! hiddenfolks.com/job-opening/...

Job opening: game designer @ Hidden Folks

We're looking for a game designer in the Netherlands to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.

hiddenfolks.com

Ah, an opportunity to recommend the great book, “More Work For Mother” by Ruth Cowan. Because obviously, no, AI won’t do this. And historically, domestic “labor saving” technologies have only entrenched domestic labor expectations while shifting the specifics of the work.

Financial Times@financialtimes.com · 7mo ago

Artificial intelligence will help millions of people in ways that do not appear in traditional economic statistics, says OpenAI’s chief economist ft.trib.al/toxh1Gq