Finally played the full 8-round scenario of John Company by @wehrlegig.games. Really great stuff, I think it’s my favorite way to play now
Wehrlegig Games
@wehrlegig.games
Publishing beautiful history board games. Pax Pamir ✧ John Company ✧ Molly House ✧ An Infamous Traffic linktr.ee/wehrlegig
The Folks over at @wehrlegig.games are running a kickstarter for their new game, Infamous Traffic. Seeing I have had the chance to play it a good bit already and I think it is worth checking out. It made sense to drop some thoughts to help people find out what it is about. shorturl.at/tXLP6
Ignominious Kowtow | An Infamous Traffic: Second Edition
With the launch of the infamous traffic on kickstarter, Cole, Drew and company can start worrying about running out of second editions and we can start chatting about it. First a few important caveats...
shorturl.at
Have we tempted you with the thematic and historical argument of the game, but you just need to see it played for yourself? Them Wehrle boys are at it again! Join Cole has he gives his rolling teach of An Infamous Traffic and see if these brothers can keep the war at bay. youtu.be/LbSEM00L5lw
An Infamous Traffic Teach & Gameplay with the Wehrle Brothers
YouTube video by Buried Giant Studios
youtu.be
🎲📦 Mail call! John Company 2e (@colewehrle.bsky.social / @wehrlegig.games). I enjoy Pax Pamir 2e, so it’s time to see what this is all about. I actually got this a couple days ago, on the day that the ks for An Infamous Traffic launched, so it was neat backing one and getting the other all at once.
Some guy on BGG wants to know why Christian missionaries increase the demand for opium in An Infamous Traffic. Me: Hey, I'm a professor of Christian history! I can answer this! Guy: I don't like your answer. I don't believe it. Those missionaries wouldn't have done that. ... okey dokey
A great conversation, not only about the game but also about creating historical games in general, from research to aesthetics to design and production. Well worth the watch!
In two hours @colewehrle.bsky.social will be live on Homo Ludens to chat about the new edition of An Infamous Traffic, published by @buriedgiantstudios.bsky.social - join us and take part in the chat 🫵 youtube.com/live/94SH4Ap...
I'm live with Fred in just a couple of minutes. Come join us!
In two hours @colewehrle.bsky.social will be live on Homo Ludens to chat about the new edition of An Infamous Traffic, published by @buriedgiantstudios.bsky.social - join us and take part in the chat 🫵 youtube.com/live/94SH4Ap...
If you are curious to see how AIT plays, check out this gameplay overview video from @lordoftheboard.bsky.social
An Infamous Traffic (2nd Edition) Overview: Cole Wehrle’s Cutthroat Opium Trade Board Game
YouTube video by Lord of the Board
youtube.com
Talking with Cole makes me excited about playing and making games. Also I’m still thinking about that play I had of the new Traffic at HistCon. The folks at @wehrlegig.games have made their most immediate and accessible game yet but it has all the sharp edges of a good business game.
New @decisionspace.bsky.social is a chat with @colewehrle.bsky.social about economic games and An Infamous Traffic. Come for Cole's recs of hidden gems, stay for a surprising discussion about the emotional core of how these nasty games reflect humanity. podcasts.apple.com/us/podcast/c...
Cole Wehrle on His Love of Economic Games and How They Inspired An Infamous Traffic
Podcast Episode · Decision Space · October 7 · 1h 44m
podcasts.apple.com
I just backed An Infamous Traffic: Second Edition by Cole Wehrle on @kickstarter.com www.kickstarter.com/projects/col... @wehrlegig.games
An Infamous Traffic: Second Edition
A new edition of the acclaimed game of cutthroat capitalism in the nineteenth century opium trade.
kickstarter.com
I'm relieved to report that the long-awaited second edition of An Infamous Traffic is even better than the original — in gameplay, in narrative, in clarity. My preview: spacebiff.com/2026/10/05/a...
Again, Opium War, Again
When Cole Wehrle first unveiled An Infamous Traffic way back in 2016, it was a scrappy little devil. Not only was it Wehrle’s second design, it was also the earliest releases from Hollandspie…
spacebiff.com
This particular trailer felt like such a great example of the collaborative work happening at Buried Giant. Many different skillsets came together to make something I think is pretty good! Anyways, go back our game! youtu.be/XgHTfwMq6tw
An Infamous Traffic Trailer
YouTube video by Buried Giant Studios
youtu.be
A cutthroat business game about the dramatic rise of the opium trade in 19th-century China. Live now on Kickstarter. www.kickstarter.com/projects/col...
@colewehrle.bsky.social is a man who needs no further glazing in his career, but I will happily support any project he launches! It’s one of the games I was just slightly too late in my exploration to get the first edition. So glad I’ll be given a chance to try the game now! @wehrlegig.games
An Infamous Traffic: Second Edition
A new edition of the acclaimed game of cutthroat capitalism in the nineteenth century opium trade.
kickstarter.com
Instantly backed this. The version I played at HistCon North this summer was excellent and apparently it continues to be improved by the team. We'll have episode of @decisionspace.bsky.social tomorrow with @colewehrle.bsky.social talking about the economic/business game heritage of this one.
A cutthroat business game about the dramatic rise of the opium trade in 19th-century China. Live now on Kickstarter. www.kickstarter.com/projects/col...
A cutthroat business game about the dramatic rise of the opium trade in 19th-century China. Live now on Kickstarter. www.kickstarter.com/projects/col...
An Infamous Traffic: Second Edition
A new edition of the acclaimed game of cutthroat capitalism in the nineteenth century opium trade.
kickstarter.com
For the last design diary for An Infamous Traffic before the KS launch, I'm writing about production design and art direction. Getting the look and feel of these historical games can be a tricky thing, and Traffic certainly has presented its share of challenges. boardgamegeek.com/thread/37779...
played my first game of Arcs, got my John Company coins, An Infamous Traffic about to hit kickstarter, and i'm picking up New Foundations the moment it's up for preorder, I'm ready for a Wehrle Winter
Fulfillment has started for John Company and Pax Pamir from @buriedgiantstudios.bsky.social and @wehrlegig.games
Our new game is launching soon on Kickstarter! ✨Explore the dramatic rise of the opium trade in 19th century China in this cutthroat business game. Sign up to get notified right when we launch ICYMI. ⬇️⬇️⬇️
Coming soon: An Infamous Traffic: Second Edition
A new edition of the acclaimed game of cutthroat capitalism in the nineteenth century opium trade.
kickstarter.com
The weather begins to cool. The leaves are starting to change. It can only mean one thing: it's time to get the rules for the next WGG project into their initial layout.
In today's designer diary for An Infamous Traffic, I wrote about positional asymmetry and how a little player difference was good for the game's economy and historicity. If you're curious about some of the core design differences between 1e and 2e, check it out! boardgamegeek.com/thread/37713...
I just checked the Organism campaign and was so disappointed to see that it hasn't funded yet. Y'all, this is seriously one of the most incredible designs of the decade and truly a perfect example of what Kickstarter is for. What are you waiting for? www.kickstarter.com/projects/ele...
Today's designer diary covers the early stages of An Infamous Traffic: Second Edition, the difficulty of understanding how designs really work, and how, at least for me, coming to really dislike something is often the first step in building something new. boardgamegeek.com/thread/37682...
Designer Diary 3 - Diagnostic Difficulties | An Infamous Traffic: Second Edition
I consider myself a pretty optimistic and joyful worker. I love getting to the office early and kicking off a new project, and I never mind staying late to talk about some little element of a design. ...
boardgamegeek.com
Starting this week, we're releasing weekly designer diaries for the new edition of An Infamous Traffic. These will usually go live on Mondays and will continue until launch. In today's entry, I write about the production difficulties that come with its subject. boardgamegeek.com/thread/37654...
Designer Diary 2 - An Infamous Production | An Infamous Traffic: Second Edition
This week we’re launching the first of several designer diaries for An Infamous Traffic. Often, when I write these diaries, I move between describing the aspirations of the present design and describi...
boardgamegeek.com
We are thrilled to announce the finalists for the 2026 Summit Award, the fifth such award. They are Battlefields of the Napoleonic Wars, Chicago '68, Molly House, and Onoda, with The Bell of Treason and Winter Rabbit as honorable mentions. More details: sdhist.com/2026-summit-...
This weekend I had the privilege of grappling with some very big and difficult games with a spotlight on Michael Lorino's Imperial Elegy. As usual, the whole experience got me thinking about big games, what they demand of their players and the rewards to be found in their exploration. 🧵