Jane Thrace

@ladyjanethrace.bsky.social

Hi! I'm Jane, I'm the lead of Starlight and SIGNAL LOST. Co-Lead of FUBAR! Rock n' roll witch. Harden your hearts. | She/They, 28

Got some of my childhood half-life maps back working on a whim. (Have dozens of mostly uninteresting ones, but I still think 12 year old me locked in with the tiny city map!)

It was Gloomwood's early access anniversary this weekend, and I'm very grateful for everyone who has supported the game over these years. I know the craving for the bank update (and eventual 1.0) is high. We're working on it. For now, here's a small tease of the bank:

Hey! So, things have been pretty full on the last few weeks with family stuff, but things are easing a *lil* bit more, so I've got a bit more availability for editing, and honestly? I could do with the work. If ya need some edits done, drop me an email, it's in my bio! <3

Kaye Galaxia💖💜💙💀@kgalaxia.bsky.social · 8mo ago

Heyhi! <3 I'm Kaye Galaxia (K or Kaye, either's good!), and I'm back with a brand new showreel! I'm a freelance video producer that *you* can hire to make vids for ya! Do you need edits, scripts, footage, MGFX or voiceover? Then hey, I'm open! Gimme a shout if you want the full portfolio! <3

Here is how I did the fake mirror matcap effect with a copied mesh with the normals transferred by data transfer modifier. I still might tweak the shape to fix the corners. I forgot to mention in the last post that the dimension limit was 64x64. #gamedev #goldsrc #blender

ThighMonster@thighmonster.bsky.social · 4w ago

Working prototype of a fake mirror effect in the WIP #counterstrike using matcap texture on a mesh surface with vertex normal editing. Resolution for these in this engine are very limited but I think I did the best I could. #goldsrc #gamedev #lowpoly