small transitory alleyway/sidestreet area done for Starlight this afternoon, WIP!
Jane Thrace
@ladyjanethrace.bsky.social
Hi! I'm Jane, I'm the lead of Starlight and SIGNAL LOST. Co-Lead of FUBAR! Rock n' roll witch. Harden your hearts. | She/They, 28
Got some of my childhood half-life maps back working on a whim. (Have dozens of mostly uninteresting ones, but I still think 12 year old me locked in with the tiny city map!)
Modelling the scenes and the weapon in Blender, I wanted to give them a more fleshed out sci-fi spin. Big shoutout to @mooneysart.bsky.social for the inspiration with his last years Doom 2000 mockups!
It was Gloomwood's early access anniversary this weekend, and I'm very grateful for everyone who has supported the game over these years. I know the craving for the bank update (and eventual 1.0) is high. We're working on it. For now, here's a small tease of the bank:
Last batch of screenshots for now. #indiegame #indiedev #ScreenshotSaturday #Metroidvania #Boomershooter
Push ups animation practice #Blender #Animation #3D #3Danimation #lowpoly #3Dart #3Dmodel
Totally optional detail I spent way too much time in the WIP #counterstrike map; was the interior of this pizza oven which has steam effect, heat effect, led flicker, and bubbly-motion cooking effect on the models. Lighting is still being worked on. #goldsrc #gamedev #lowpoly
This is the final inventory UI mockup ready for setting up #gamedev #indiedev #ui #echorailway
more places from our evil version of rp_downtown: the arena
Local man spends years going from one fps community to another being an obnoxious grifter and stirring up petty drama. Do not support that Quake 4 project.
I was a bit bombarded about this and since I feel people should know, the lead for this attempt at finishing the cancelled Quake 4 expansion is the same guy that caused the schism in the DNF2001 restoration project and is a notorious piece of work. Read: docs.google.com/document/d/1...
Hey! So, things have been pretty full on the last few weeks with family stuff, but things are easing a *lil* bit more, so I've got a bit more availability for editing, and honestly? I could do with the work. If ya need some edits done, drop me an email, it's in my bio! <3
Heyhi! <3 I'm Kaye Galaxia (K or Kaye, either's good!), and I'm back with a brand new showreel! I'm a freelance video producer that *you* can hire to make vids for ya! Do you need edits, scripts, footage, MGFX or voiceover? Then hey, I'm open! Gimme a shout if you want the full portfolio! <3
gmad is fucking amazing at this - hire hire hire, no, faster, do it now
need to pay for labs so I am opening commissions again, if you need low-medium poly character models in any style hit me up! (i can animate them, too!)
Here is how I did the fake mirror matcap effect with a copied mesh with the normals transferred by data transfer modifier. I still might tweak the shape to fix the corners. I forgot to mention in the last post that the dimension limit was 64x64. #gamedev #goldsrc #blender
Working prototype of a fake mirror effect in the WIP #counterstrike using matcap texture on a mesh surface with vertex normal editing. Resolution for these in this engine are very limited but I think I did the best I could. #goldsrc #gamedev #lowpoly