🩷💜💙Marie-Michelle Pepin🩷💜💙

@mariempepin.bsky.social

Senior 3d Character artist in the game industry, Gouache painting enthusiast Currently working on Blackfrost: The Long Dark II

I'm sorry. This is an interesting article that, IMO, over-intellectualizes a problem and IMO does harm to the discourse. The question or issue isn't whether some amount of genAI use in very particular cases well-disclosed should be acceptable & devs shouldn't be discouraged from sharing their use.

Brendan Keogh@brkeogh.bsky.social · 2d ago

I finally did what we all know we should be doing and blogged instead of posting more (which will now inevitably lead to more posting) brkeogh.com/2026/11/11/a...

The Big Walk issue is small, yes. But not nothing, because the problem caused itself. Unity let go of experts for slop, causing them to be unable to help. Then the devs took the insidious route of using slop instead of searching or talking to other devs because the slop seems more convenient.

I want to point at a small paragraph in yesterday's statement from some of the Independent Games Festival Jurors, and say: “The past” is not a nebulous historical space from long ago. The past is always in the process of becoming. There is always room to look at active harms and change one's mind.

Above all: Our goal is to state solidarity with those who despair over the future of their art, their craft, and their industry—including those who have experimented with these tools in the past, but who now believe they are not in our best interest.

took me 3 hours but I figured out the “URP culling shadowcasters behind the camera” issue House House cites in their disclosure. This culls immediately when the object is off-camera, but modifying the culling params with a custom frustrum is straightforward

I think this goes to show how important it is for studio to have very clear internal policies regarding AI use. Honest/prompt disclosure is also incredibly important. I feel House House seems like a studio with strong morals values and I hope they learn from their misjudgement.

Aftermath@aftermath.site · 3d ago

Big Walk used AI in 'the final stretch' of development, kicking off intense awards debate: aftermath.site/big-walk-ai-ig...

when you get to the point where the problem is so difficult you feel you have to reach for ai, ask yourself: what would i have done if this happened in 2019. problems did not just recently start being solved

I'm going to say this once, as a coder : If you think there is a meaningful difference between GenAI for assets and GenAI for code, that it's somewhat fine because "it just fixes some lines of code" or "it just autocompletes" you do not know how coding works nor how AI coding tools affect our work.

After nearly 4 awesome years with Tripwire, I have joined the throngs of gamedev layoffs. One of those 'effective immediately' dealios. Portfolio updates inbound, if I can salvage shots of my work without access.

The mountain is now your playground! We just launched a new Cairn update that lets you explore any previously discovered bivvy if you’ve completed the game. Find some secrets you missed or try that tough route your friend sent ya! The mountain is calling once again!

Tighten your bag straps, On The Trail launches tomorrow! Get ready for the toughest training, three new climbing areas with hidden secrets, and the first leg of Aava and Marco’s adventure!

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