Teone

@teonergt.bsky.social

Just a dream.

CDRomance (name) is back! And I'm saying goodbye. This profile will be gone too. I share with you all the message I sent them, and I say the same to you all from bluesky. I've met so, SO MANY great people thanks to our work in the website, and it's sad I can't be closer to you. Take care. <3

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papo batido mas "não pode piratear jogo indie" é mera sinalização de virtude. você pode fazer o que quiser. só que depois, quando você puder, vale a pena comprar o jogo pra apoiar quem desenvolveu

I love I need to reeeeally be attentive to my finger and the analogue stick, if I want to keep a slow walking pace in Death Stranding. It's developing me a bodily sensation associated with the exploration that is amazing for the immersion!

Using this, @jaikhay.bsky.social found another iteration of The Queen's design in that early demo (disc version dated June 6th, 2001). The headdress here is far more elaborate than even the feathered one seen in Game Informer's screenshots. And this is our best look at her tattered cloak of shadow.

The Queen stands below the Main Gate stage, suspended in air. Her headdress is like a blackened halo formed of thick lines running in an elaborate pattern. The edges fray like ink on a page and the extremities form a shape akin to a spider.

Her slender body is sheer black shadow, with only a very frayed and hole-riddled cloak over top of it. Her stark white face is the only part of her skin that can be seen.A close up of The Queen's face. This earlier model resembles Yorda's face even more than the final build's.

ABSOLUM is gearing up to be one of my favorite games of the year so I'm making a thread to collect my thoughts on exactly why that is it's a fantasy roguelike beat em up from the other half of the Streets of Rage 4 team, an alternative evolution of Capcom's DnD arcade brawlers

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Talking with a friend about our relationship with Symphony of the Night, it made me think of how games are intrinsically genderfluid. Like, it can propose itself as a metroidvania at first, but as games are also what we make them to be, it was transformed into a beat em up experience along the years

I often joke that most video essays should have been blog posts, but this book really reads like a glorified blog post, both in style and tone. I find the phrasing verbose and vapid at the same time. That 1st paragraph abt Chrono Trigger hurts my brain, it's almost unparsable. 550 pages of that...

BildMany of the traditional Final Fantasy principles are here, including the most central theme of them all: the crystals.
As with many other Final Fantasy games, in case there was ever any doubt about the integrity of Mystic Quest as a Final Fantasy game, the magic crystals represent the elemental powers of nature. Restoring the power and freedom of these crystals carries Benjamin through the story, as he fights to prevent a forest from dying, lift a drought, calm a raging volcano and bring the wind back.

The eco-centric nature of Final Fantasy is paramount to understanding the series.
Environmentalism is key for FF, expressed in terms of living in harmony with the forces of nature, not taking advantage of it for personal gain and wealth. That means you, Shinra! The crystals of FFMQ must be left to exist in peace, in perpetuity, free from the meddling and captivity of those who would use the elemental powers for selfish puposes.BildThat sets the stage for Chrono Trigger. How? By dismissing the argument that Chrono Trigger is not Final Fantasy-ish enough. If we cannot define what Final Fantasy is, beyond tradition and change, then Chrono Trigger fits rather nicely: Consider that its rampant similarities place it alongside its Final Fantasy peers, as do its differences. It is not unlike Final Fantasy for not having summons, let's say. It is more like it for trying something different: techs, dual and triple. There's plenty of room in Final Fantasy for being different as well as being similar.

Secondly, there's the Active Time Battle (ATB) system mentioned earlier. Nowhere is the mechanical resemblance to Final Fantasy clearer in Chrono Trigger than with ATB. Though it's called "ATB 2.0", it appears with little modification. A battle system that emphasises timing fits in a game about time. Trigger simply adds a peripherical or proximity-based element in the system, affecting how much damage characters deal or take depending on their locations on the battlefield. Am I suggesting that a game's mere possession of the ATB system makes it a Final Fantasy? Of course not. It's more cumulative than that. I am saying that there's a line of tradition present in Chrono Trigger, but this is just one of several reasons I've got to list.

Thirdly, we can't forget about Daddy Final Fantasy himself, a core member of the Dream Team. Beginning with something as coincidental as travelling together, Sakaguchi, Horii and Toriyama decided to create "something that no one had done before", kicking off what would become the kind of passion project you typically see in the indie sphere these days. Not every Final Fantasy spinoff, pretender, clone or knock-off can boast this kind of pedigree. Heck, not even every numerical FF can!

Fourthly, I have heard it said that Chrono Trigger can't be a Final Fantasy because they share no thematic, conceptual or ideological motifs.

I don't know if calling videogames GAMES is the best thing anymore. I know it's a socio-historical, cultural issue, that whole thing, but the more I understand game design as EXPERIENCE design before being game design, the more I feel uncomfortable with that name to describe it as a media.