Massimog
@massim0g.bsky.social
I take videogames as seriously as they deserve. Director, programmer, designer, and writer of Diorama Break
Read all about it here! open.substack.com/pub/massimog...
Analyzing Language Poll Data for my Indie Game
As part of the second stretch goal for the Diorama Break Kickstarter, I ran a poll for backers to see which language they’d like us to guarantee a localization of in the full game.
open.substack.com
Our second stretch goal's language poll results are in! Happy to announce that Diorama Break will be made available in Spanish! ¡Felicitaciones! Here's the full list of languages we'll be supporting at release:
See you then!
Less than 48 hours left to back Diorama Break on Kickstarter!! And we're about to participate in the Indie Quest showcase! To commemorate, our director will stream his reaction, followed by a Live Q&A on his youtube channel, today at 8 PM EDT Check it out here: youtube.com/live/Q0Riwrw...
our Diorama Break ( @studiomassimog.bsky.social )episode with programming phenom @massim0g.bsky.social is now out for you to Listen To, Watch, and discover New and Exciting things in the field of Metaethics about
Announcing new "designer" reward tiers for our campaign!! More opportunities to get your ideas included in Diorama Break! Read all about it: www.kickstarter.com/projects/mas...
Update 5: ANNOUNCING NEW DESIGNER REWARDS (and some more news) · Diorama Break: A tactics JRPG where you can talk to the Hero
Thank you to everyone who responded to the rewards questionnaire! I've collated your suggestions as well as some of our own ideas into 6 new reward tiers! Like the other designer tiers, all the tiers ...
kickstarter.com
I'll be on this podcast next Friday, look forward to it!
hello gaming geniuses and subgeniuses alike we will have programmer phenom @massim0g.bsky.social on the show this upcoming friday to talk about: - Diorama Break (www.kickstarter.com/projects/mas...) - what doth game - other as well as asking some of YOUR questions as well (if you get them to me)
Excited to announce that the Diorama Break Kickstarter is now LIVE: www.kickstarter.com/projects/mas... Let's all make this project a big success! If you want to help the project succeed, sharing the trailer around and wishlisting/leaving a review on the demo's steam page would be a huge help!
Diorama Break: A tactics JRPG where you can talk to the Hero
Fight through turn-based battles and awkward conversations alike.
kickstarter.com
The Diorama Break Kickstarter goes live TOMORROW. In case you forgot.
a short demonstration on the adaptive battle music in Diorama Break! (@studiomassimog.bsky.social) this design is my attempt at taking the common implementation technique of crossfading between two variations of the same track and attempting to iterate on it further- (🧵)
The Diorama Break Demo OST is NOW AVAILABLE FOR DOWNLOAD! dioramabreak.bandcamp.com/album/dioram... Thanks again to @soundcirclet.net for mastering everything and putting it all together (and, of course, for composing all the music!)
Diorama Break Demo OST -First Break-, by dante gofar
13 track album
dioramabreak.bandcamp.com
Diorama Break, the game I've been doing music AND sounds for, now has a demo out on steam! so much work went into delivering just a small part of this project, please check it out. there'll be a kickstarter to help us fund the rest of the game later this month too.
The Diorama Break Chapter 1 Demo is OUT NOW on Steam! It is *the* Tactics JRPG where you can talk directly to the Hero. Please Enjoy! www.youtube.com/watch?v=jNYV...
here's what i've been working on for the past... almost year now! character animation, character design, ui design, and a little assisting on the environment art for the last part of the demo... hope you all enjoy our efforts bsky.app/profile/stud...
Our Chapter 1 Demo is out now in OPEN BETA! massimog.itch.io/dioramabreak
It's time... Today is the initial release of the chapter 1 demo for #DioramaBreak! I'm the lead character artist, focusing mainly on the (pixel art) dialogue portraits and CGs, but I also helped with character designs and guided the overall art direction early on massimog.itch.io/dioramabreak
#DioramaBreak, an RPG I've been working on for a while now, just entered an open beta phase! AND YOU CAN DOWNLOAD THE DEMO TODAY!! there's an adaptive soundtrack with some of the coolest and most soulful VGM I've ever written - here's a sneak peak of the main battle theme! check it out below!
Our Chapter 1 Demo is out now in OPEN BETA! massimog.itch.io/dioramabreak
Diorama Break. This is absolutely my shit. RPGs with laser focused MCs/unreliable narrators. The combat is really fun if takes a learning curve. My heart dropping every time they tell me everyone dies shows I'm already all in. I really need full gamepad support.
Diorama Break on Steam
The special tactics JRPG where you can talk directly to the Hero (whether he wants it or not). Fight through turn-based battles and awkward conversations alike.
store.steampowered.com
Announcement! Demo will be available January 2026! www.dioramabreak.com
Also really happy with the positive reaction at PAX, first time we're really showing something complete-ish in public so it's super gratifying to see
people love the game so much... i'm so happy... people told me they love the character art without knowing beforehand that i'm a staff character artist (this is a good thing)... i'm so happy... ... but my friends are playing RO without me so was this really worth it.............
We'll be at PAX West! *Exclusive* first taste of Diorama Break gameplay (do not ask if it will be good; it is *exclusive*). Booth 654 in the Arch expo hall, near Aether Studios and Fraymakers. And the schedule, apparently.
I think a lot of people are missing context when it comes to disputes about AI coding capabilities, so I tried to get an AI coding tool to reimplement a feature in my game to see how well it would do: blog.massimogauthier.com/p/seeing-how...
Seeing how well an agentic AI coding tool can do compared to me using an actual real-world example
As you may or may not know, I am in the camp of those concerned about existential risk from AI (don’t know what that is?
blog.massimogauthier.com
The last post in my series explaining game engine development to non-programmers is out now! Ever wanted to know how one develops a game *without* using a third-party engine like Game Maker or Unity? Well now you can read all about it! blog.massimogauthier.com/p/game-engin...
Game Engine Dev, Explained for Non-Programmers: Finale
This series can be read out of order, but here are some navigation links for your convenience:
blog.massimogauthier.com
All systems check- ready for blast off. ANTONBLAST launches onto Steam and Nintendo Switch on December 3rd. 💥
Hm, this page seems kinda desolate... I'm gonna start copying over my posts from twitter until it's done dying its slow death, but until that ball gets rolling, maybe check me out elsewhere: Blog: blog.massimogauthier.com Twitter: x.com/massim0g Portfolio: www.massimogauthier.com