Joyce [MinionsArt]
@minionsart.bsky.social
Artist/Shaderwitch/Programmer/Wife. Unity/3D Tutorial Maker. Solo Dev of Astro Kat, a Catventure Game🐱! http://twitch.tv/minionsart http://patreon.com/minionsart
I had to reformat my PC due to a disk error that crashed my PC 100% when a file tried to be read... So that was a wasted day with backing up etc... All fixed now and so I finished Eris's body textures. Just equipment and specular to go. #indiedev #gamedev #indiegame #blender
In the middle of writing the breakdown post on this, will be shared soon~ #gamedev #unity3d
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A little lava flowmap test from yesterdays stream, needs more work but I like where it's going #gamedev
This is public now btw, base editor script + debug shader and a sample graph and code shader to try it out with, are attached~ www.patreon.com/minionsart/p... #gamedev #unity3d
Basic Vertex Color Flowmap Painter | Minions Art
Hey all, Just wanted to share this editor window thingie I made for painting flow maps by changing vertex colors. I started making this for
patreon.com
Started a vertex color flow map painter a few years ago for the waterfalls, but got distracted by the Grass System TM. Picked it back up and cleaned it, it's pretty basic but it does what it needs to :) #gamedev
Quick little overview of how I did my seagull vertex shader. No CPU animation. One draw-call for entire flock. No texture lookups except color. All math. 🕊️ #gamedev #indiedev #GodotEngine
Made all wind-based shaders respond smoothly to wind speed changes instead of snapping suddenly. When I first made these, I wasn't planning any live changes in wind conditions. Now I'm adding occasional gusty winds to add to the immersiveness of the world. 🍃 #GodotEngine #gamedev #indiedev
Shoutout to the EffectTextureMaker site for being such a useful tool for vfx textures~ mebiusbox.github.io/contents/Eff...
Started a vertex color flow map painter a few years ago for the waterfalls, but got distracted by the Grass System TM. Picked it back up and cleaned it, it's pretty basic but it does what it needs to :) #gamedev
Started a vertex color flow map painter a few years ago for the waterfalls, but got distracted by the Grass System TM. Picked it back up and cleaned it, it's pretty basic but it does what it needs to :) #gamedev
Made some editor tools for testing edibles. Made a shader that distorts/discolors food so that I don't need to create special meshes and textures for EVERY cook state of EVERY item. #GodotEngine #gamedev #indiedev
Forgot I made this mario64 style effect, should clean it up and share it #gamedev
Made some new water, sharing soon, has a lot of settings 😅
Updating my old interactive water for URP6, will be shared soon :)
Last wednesday was my birthday, and like previous years I started a free asset pack on stream. It's finished now! This year is food-themed items, 35+ models. Link to a .zip with the models in first reply! #gamedev
Inspired by @binbun3d.bsky.social I made these pixel portals and in the same spirit, made the shaders free (CC0) too! And if you want to support me you'll get some presets with some textures I made for a of couple bucks! nojoule.itch.io/pixel-portals #gamedev #indiedev #godotengine #pixelart #vfx
Feeling like announcing my game today! 🌞 ALL IN FLUX A little fishing and exploration game I'm working on. You swim the waters in otter form, solve physics puzzles, catch insects and experiment with lure-crafting to reel in the ultimate catch. Every fish is unique!