Andy Touch

@andytouch.bsky.social

Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen

Imagine having the amount of narcissism to wear earrings of your own product that has an image on them of yourself wearing earrings of your own product (and repeat this forever).

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Thoroughly loved The Odyssey. Mostly because: in an era where so many movies & shows are being made on a very obvious closed stage with a big digital screen behind the actors, it weirdly feels exciting & refreshing to see a movie actually filmed outside, with real lights and real sets.

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Finally saw System Of A Down live! They were the band that got me into heavy/metal music when I was 10 and are a fitting last band to tick off on my live music bucketlist 25 years later. 😁 Perfect stadium show. 30 songs with no breaks. Band were locked-in & having fun. Crowd were very hyped. 🤩

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Something I have been thinking alot about lately is the sudden wave of AI vibe-coded prototype games; and how its just increasing the number of games started but not helping with the end funnel of games finished, shipped and being successful.

Obsession: Instant Modern Horror Classic. This sits up there comfortably with Weapons and The Substance! Also a $750k budget R-rated film making $400 million+?? Incredible!

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Went to see Sunn O))) last night! 2 hours of non-stop drone at 120db. Was on the front barrier and my whole skeleton was vibrating. 🫠 Video below; my phone glitched out because of how loud it was. 😄

Fascinating that all the major public engines are seemingly moving away from Visual Scripting. Unity tried to do THREE at the same time and failed them all, Godot removed it and now Epic are sunsetting Blueprints.

Just reached 1 year anniversary since joining IO-Interactive's Glacier game engine team. ☺️ Also in the credits for 007 First Light! Was lucky to be able to join the production at the end to add interactive set pieces & help fix bugs. The team did an incredible job on making such a fantastic game!

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Reading up on the latest s&box news, and seeing an awful sentiment once again: ‘It’s not the software that is wrong, it’s the users!’ sbox.game/news/update-... It hasn’t worked in Linux, for decades, and will never work. Blender had the same issue, until they listened to users and changed their UX.

My only real hope is that eventually everyone will realise that this is a much better way to work for developers, and we'll end up with much better content because of it.

AI used to be helpful to crunch through tons of data; now it refuses until it is 'tricked'. IE: I asked Claude to process analytics data from a 30 day period. It refused because it would 'take a while'. So I asked it to do day 1, and then repeat that for the rest of the month. It did it right away.