Artists QP with your green art! 💚✨ #Green
Artists QP with your green art! 💚✨ #Green
Oh man, the blobs! Never thought anyone would see this! Ultimately we went with more authored set pieces, but for a while you could smoosh the world with the light beam. Niagara particles sampling the gbuffer, a separate Niagara grid resampling the screen and accumulating. Lots of curl noise madness
For today's final installment of Keeper BTS, here is an early exploration showing how focused light could affect the environment, mostly the work of @floatvoid.com
Bad Pixels Early Access out now 🎧 store.steampowered.com/app/952100/B...
Just remembered after Rage shipped I had some down time and I made an RTS mod. I had grunts gathering resources, shooting mutant waves, buildings. All done with only DoomScript and a horrible abuse of keybinds to entity triggers. I still love the old id tech. Kinda want to dust off my doom3 mods 😈
You've heard of snakes on a plane How about mechs in a thread
After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!
Flying through a bit of the first level of Keeper, directly in UE Editor. It's really important that editor view match the game as much as possible for faster iteration.
Hey! Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline? That's me! 🎨 www.xavierck.com 📫 xavierck.3d@gmail.com
Keeper is a uniquely fun project to support. Having played and captured the entire game several times over, the noir update was still surprisingly compelling. The vibe changed enough to require another full capture to understand how different compositions felt in monochrome.
7DFPS 2025 - JOIN THE JAM - TELL A FRIEND itch.io/jam/7dfps #7dfps #gamedev #gamejam #itchio
Somehow, despite all odds, after doing game VFX for 20 years this is the only fart fx I have done.
My advice is to add farting robot vacuum cleaners to your game.
Bonus post to end the week: If you are a graphics programmer do yourself a favor and get a MIDI board. It makes the work way more tactile and fun. Full props to Matt and @aaronmjacobs.com for getting me on the MIDI train. :)
this iconic advertising copywriter named Kathy Hepinstall Parks died over the weekend and I wanted to share something from her website I thought Bluesky would like
the fact there exists a subculture of wistful youth longing to embrace an aesthetic from before their time and that y2k breakcore winampskincore is a genre, and you immediately get that or you don't fills me with joy in joyless time
hey look at this video game i'm working on. it's pretty cool.
From @leepetty.bsky.social and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words. On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
Looking through some old files and found this visual design test & render from Paul Pepera that I hadn't seen since he first showed me. It's a design explored prior to him landing on the final design (second pic).
kobold doodle. an old wip i'll never finish. sculpted and painted in blender with a mouse
You may not like it but this is what peak masculinity looks like
🎉 Skin Deep is RELEASED! 🎉 👉 Steam store.steampowered.com/app/301280/S... 👉 Epic Games Store store.epicgames.com/en-US/p/skin... This game was made with a crew of wonderful folks: blendogames.com/skindeep/cre... We hope you enjoy Skin Deep! ✨