jeremy mitchell

@floatvoid.com

i make art and games and stuff

Oh man, the blobs! Never thought anyone would see this! Ultimately we went with more authored set pieces, but for a while you could smoosh the world with the light beam. Niagara particles sampling the gbuffer, a separate Niagara grid resampling the screen and accumulating. Lots of curl noise madness

Lee Petty@leepetty.bsky.social · 3w ago

For today's final installment of Keeper BTS, here is an early exploration showing how focused light could affect the environment, mostly the work of @floatvoid.com

Just remembered after Rage shipped I had some down time and I made an RTS mod. I had grunts gathering resources, shooting mutant waves, buildings. All done with only DoomScript and a horrible abuse of keybinds to entity triggers. I still love the old id tech. Kinda want to dust off my doom3 mods 😈

After a solid run of about 13 years at Double Fine, It seems I have found myself with an abundance of free time. If you know anyone hiring for games VFX, please let me know!

Flying through a bit of the first level of Keeper, directly in UE Editor. It's really important that editor view match the game as much as possible for faster iteration.

Hey! Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline? That's me! 🎨 www.xavierck.com 📫 xavierck.3d@gmail.com

A highly stylized 3D knight character wearing red and white armor and brandishing a huge water cooled sniper rifleA  large red cel-shaded boss monster from the Dragon Prince: XadiaRoughly 30 different avatars I made for Creature Crew Mr. Negative and one of his goons from Marvel's Spider-Man (2018)

Keeper is a uniquely fun project to support. Having played and captured the entire game several times over, the noir update was still surprisingly compelling. The vibe changed enough to require another full capture to understand how different compositions felt in monochrome.

this iconic advertising copywriter named Kathy Hepinstall Parks died over the weekend and I wanted to share something from her website I thought Bluesky would like

Why should I write better when a machine can do it for me?
Because actually no one can do it for you, because your voice is unique among all the people on earth. Siri never petted a horse's neck. Alexa has never been ghosted by the captain of the football team. But you have lived, your heart is beating, you have suffered, and you have something important to say. It's a human's job, to use words, and whatever job you give to a machine, that part of your brain goes dark. Maybe it's worth it when it comes to remembering phone numbers and directions, but when that part of your brain that uses words goes dark, that's a vast area that's very close to your soul. Don't let some internet platform convince you that what you have to say and create isn't worthwhile. Words are the echo of your soul. Honing that echo matters.

the fact there exists a subculture of wistful youth longing to embrace an aesthetic from before their time and that y2k breakcore winampskincore is a genre, and you immediately get that or you don't fills me with joy in joyless time

Looking through some old files and found this visual design test & render from Paul Pepera that I hadn't seen since he first showed me. It's a design explored prior to him landing on the final design (second pic).

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