Software engineering these days: someone is writing something to memory somewhere at some point.
Oliver Franzke
@p1xelcoder.bsky.social
I'm making colored pixels for Double Fine Productions. Lead Programmer of Broken Age. Also worked on Keeper and the remastered versions of Grim, DotT, FT and Monkey Island. https://www.p1xelcoder.com/
Spent a few months working directly on this title when I moved over to ATG, very happy to see the positive reaction! youtu.be/YZvwxeXO6yY?...
Halo Campaign Evolved Review: An Outstanding Reimagining Of A Stone-Cold Classic
YouTube video by Digital Foundry
youtu.be
17 years? This can't be true! It feels like yesterday. I still can't believe that I was able to bring my childhood to another generation! :)
📅 Happy 17th anniversary to The Secret of Monkey Island: Special Edition! 💾 The Secret of Monkey Island: Special Edition was released on July 15th, 2009
We're finally bringing our powerful and user friendly CPU profiler to Linux! The beta version is now publically available, and it's free for 60 days during the open beta, so there's really no excuse not to try it out! Just download, extract, optimize. superluminal.eu/applications...
Superluminal For Linux | Fast Profiling Without The Challenges
No pages of installation guides. No Gigabytes to download and install. Just unzip, run and focus on performance issues. It Just Works™.
superluminal.eu
How do you know that I’m a graphics programmer deep down in my heart? … Stopping in front of the fridge to admire these beautiful light patterns caused by the evening sun shining through tree canopy.
Inspired by @mmalex.bsky.social's dots experiments recently, tried to do some kind of "particle DOF" in the fluff renderer, effectively blowing out every particle's microparticles which gives a kind of uncanny effect that also melts my GPU with overdraw.
Happy 19th birthday to the German (and original) version of the Monkey Island Flash Film!! Dedeleeledeledleldlelelel!!! youtu.be/c0chgLTNNAQ?...
If you’re into the surreal adventures of walking lighthouses, Keeper is 40% off on Steam! store.steampowered.com/app/3043580/...
Save 40% on Keeper on Steam
From Lee Petty and Double Fine Productions, Keeper is an atmospheric puzzle adventure in which a long-forgotten lighthouse is awakened and, joined by a spirited seabird, it embarks upon a heartening t...
store.steampowered.com
I recently gave a talk on parallel computing in video games at TU Dresden (my alma mater) and OvGU Magdeburg, looking at the historical evolution of parallelism in game consoles, why graphics is easy and gameplay hard to parallelize. Had a great time doing it! youtu.be/xZjKragRQjc
Parallel Computing In Games
YouTube video by p1xelcoder - Oliver Franzke
youtu.be
I went star gazing in a dark-sky area for the first time in decades and it was amazing, but man there are so many satellites these days. It’s almost unbelievable! As a bonus enjoy this photo of Jupiter I took with my phone. :)
I finally got around to refresh my website which was overdue for quite some time :) www.p1xelcoder.com
Oliver Franzke — p1xelcoder
Oliver Franzke — game engineer at Double Fine Productions. Games, talks, publications, interviews.
p1xelcoder.com
20 Years of the freedom to get weird: Brütal Legend, Stacking, The Cave, Broken Age, Headlander, Rhombus of Ruin, Psychonauts 2 and Keeper. Thank you @timoflegend.bsky.social 🧡
I drew that sign as temp art, assuming a real artist would replace it. I think they left it in to punish me. Look, it’s not easy to draw a cursive F with a mouse in Enhanced Deluxe Paint II.
Mojo screenshot of the day: “The Secret of Monkey Island” (Amiga): Part I — The Three Trials
After all of these years hearing about and talking about Amdahl's law, I actually I had no idea what Gene Amdahl actually looked like until today. 🤷
Everyone: You finish that trailer for Kiln? Double Fine: Sure did boss, real sexy just like you asked. Everyone: what. Kiln - Official Launch Trailer youtu.be/5y4Le4sMtMk
Kiln - Official Launch Trailer
YouTube video by Double Fine
youtu.be
Introducing AMD Smoldr, our open-source CLI to run #DirectX12 HLSL from simple text scripts. 🛠️ Compile shaders, create resources & pipelines ⚙️ Dispatch compute & ray tracing 🐞 Prototype/debug without C++ Faster iteration for DX12 devs 👇 gpuopen.com/learn/enhanc...
Enhancing DirectX Testing with AMD Smoldr - AMD GPUOpen
Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads...
gpuopen.com
You know that a project is truly done, when the nightly build is turned off.
Fly through of part of a Keeper level directly in the Unreal Engine editor. Part way through I turn on all of the game objects the player doesn't see -- it takes a lot to make games work.
i built an entire x86 CPU emulator in CSS (no javascript) you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS lyra.horse/x86css/
I had a wonderful conversation with @ronscompvids.bsky.social. Please check it out. bsky.app/profile/rons...
When this week's guest was first interested in computers, a cold war separated him the technology that would shape the rest of his life. The world changed and @p1xelcoder.bsky.social went on to contribute to some of the best adventure games and platformers of a generation! youtu.be/WgfRqqFxH7k
Here are some techniques I discovered through 14 years of shader programming: