Good Folk Cafe: Forage for wild plants, craft bespoke dishes, and delight your mysterious otherworldly clientele not-here-not-there.itch.io/goodfolkcafe
Hyphinett
@hyphinett.bsky.social
Game Developer from Ireland Worked on If Found, AXYZ, and started the Haunted PS1 made some games at hyphinett.itch.io and Bubbo for Dread X Collection 3. Wishlist Marblous Worlds on steam! Pronouns:she/they/it hyphin.net
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
steamhype.com
I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows. Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs. github.com/runevision/T...
Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with. #Procgen #ProceduralGeneration #Godot #Gamedev
Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with. #Procgen #ProceduralGeneration #Godot #Gamedev
Splatmap interpolation got a bit too circular on this proc gen terrain experiment whoops ':3 #Godot #ProceduralGeneration #Gamedev
It's so nice getting to work on multiple games every week. Broadens my horizons and exposes me to new ways of doing things :3
only a couple weeks to this!!! @bagenzos.house is working on a shmancy new version of flickgame too that I hope we can try out. check out some of the cool games made by people at the last one: itch.io/c/8001728/fl...
Flickgame Workshop - Glasgow Indie Games Fest 2026 - Collection by New Weird Games
A collection by New Weird Games
itch.io
Hi everyone! We are hosting our very first event for game makers, a Tiny Game Workshop, on September 19th at 2pm at the Outhouse Center in Dublin. Check out the event page for details and please share! guestlist.co/events/821092
Been doing art and shaders for this for nearing a year at this stage, you should check it out when you have a chance :3
Hello! Our Hot Air Balloon game demo is now public on Itch! Go play and enjoy penguins and jazz, and please leave a comment on the page <3<3<3 space-lion-studios.itch.io/balloon-game... #IndieDev #MajorUpdate #VideoGames #IndieGames
The Séance of Blake Manor is coming to XBOX Series X|S, XBOX on PC, Game Pass, PS5 & Nintendo Switch 2 on 27 October. www.theseanceofblakemanor.com https://youtu.be/WruVLcdP90Y
The Séance of Blake Manor | Console Announcement Trailer
YouTube video by Raw Fury
youtu.be
THE EARTH HAS BEEN TRANSFORMED; MANKIND HAS ATTAINED THE ABILITY TO DOUBLE-JUMP PART ONE IN THE NEW FUTURE JUMPERS SERIES FROM thecatamites INTERNATIONAL OBSESSION w/ some art by me and music from @demonshome.bsky.social thecatamites.itch.io/internationa...
Unfortunately I've been too busy with life and freelance for the last 3 months and haven't had the chance to touch this project since lol. Hopefully I can get a bit of time in on it this month and start working on the full release. So many plans so little time.
I'm pleased to announce Dronelord Hyperviber is getting a full release and is now available to wishlist on Steam. If you haven't played the 7DFPS version I just released an update on itch! If you've already played and loved the itch version please wishlist! store.steampowered.com/app/4672170/...
In the next version of the itch app you can... make your itch games show up in Steam 😅. This has been a long outstanding request that should make it easier to play your itch games without having to change apps on Steam Deck or Big Picture mode
I’ve spent a lot of my life moving between bubbles and each one gave me a different idea of the world and who I am in it. confessions on "friendslop" from inside the bubble, an essay initially prompted by the @critdistance.bsky.social blog jam jakesteinberg.substack.com/p/everyone-i...
Everyone I Know Agrees With Me
Confessions on friendslop from inside the bubble
jakesteinberg.substack.com
Incredibly excited to be involved on this project for @blueridgegames.bsky.social The story, location and development behind MAFATE is incredibly compelling and I would love you all to give it a follow and Wishlist on Steam! store.steampowered.com/app/3929650/... Demo available to play now!
From the brains behind @indiegamebusiness.bsky.social comes a new indie publishing label looking to empower video game developers, Blue Ridge Games. We are proud to announce our first partnership, MAFATE, by @blueramenstudios.bsky.social l Wishlist on Steam! f.mtr.cool/ljbwbmtkla
i can finally talk about this lol MABLE SOULS! its like dark souls but marble. monkey ball but souls. been working on the OST all year and im super hella proud :3
MARBLE SOULS coming 2026 wishlist now - store.steampowered.com/app/4531440/...
Turned 30 today and had a nice time at the beach with girlfriends and family :3
If you want to check out what I've been working on lately today might be the day, I've been doing most of the art and tech art for this project >:3
Hello. Later today we'll be linking mailing list and discord members to an early closed demo build for our hot air balloon game (Windows build) Please consider signing up if you like aeronautical transportation, penguins or saxophone solos #gamedev www.spacelionstudios.ie/mailing-list/
3D character movement is by far one of my favourite gamedev topics but it's so easy to make it a buggy mess and so hard to kill all the edge cases. Why do I keep inflicting this on myself?
P.S. If you're working on a game, I'm currently between jobs. I'd love to help bring some tech wizardry and unique charm to your project, whatever its scale or scope! And if you want to chip in $5+ a month to support this project directly, you can become a Patron here: www.patreon.com/gadgetpatch
Got an implementation of xBRZ upscaling running real-time on every 3D surface and sprite texture. Still just one debug texture on everything, but I like what it is doing! I'm astonished this runs at all on my old laptop, considering how it looks, haha. #Godot #GameDev #PixelArt
New in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/
Revisit E3 Like You've Never Seen it Before
YouTube video by The Video Game History Foundation
youtube.com
We've been cooking! Our goal was to bring what's fun about survivor-likes to people who don't like or play survivor-likes. It's a survivor*lite*. We got a playtest live right now on Steam, let me know if we succeeded :D store.steampowered.com/app/3555740/...
The workshop itself was featured on the Oliver Callan radio show here in Ireland. Thanks again to @fancyvegaspro.bsky.social for inviting us along and creating such a great space for these fab kids!
And a sneak peek of the workshop game itself. Some little additions and code still to clean up before we wrap, but have an android and PC port more or less working. Made with @gamemaker.io