Quoting myself from a day ago - "The problem is thinking that the product of a programmer is code. It isn't, really, the code is just the final stage. The actual valuable thing the programmer produces is the underlying mental model. Without that, the code is just tech debt"
Tarryn van der Byl
@nxtrms.bsky.social
cats | dogs | raccoons | game development | synthwave | sci-fi | cyberpunk | other stuff shitposting live from cape town, south africa
🗣️ 24 HOURS LEFT 🗣️ Submissions for the Origin Point Showcase close Friday, 4 September at 17:00. If your game's African-made - any genre, any engine, any country on the continent (or made by African people overseas) - this is your window. Submit at originpointgames.com
3 minutes of Tim Curry holding back laughter while filming scenes for Red Alert 3
Would you like to see 18 minutes of SILENT HILL: Townfall gameplay footage? www.youtube.com/watch?v=rNHP...
SILENT HILL: Townfall | Gameplay Trailer (4K: EN/ESRB) | KONAMI
YouTube video by SILENT HILL (Official)
youtube.com
I got to play Silent Hill earlier this month and I’m REALLY excited for where this iconic franchise is headed. I Played Silent Hill: Townfall For 3 Hours — Here's My HONEST Reaction youtu.be/-lTniywr8SE
I Played Silent Hill: Townfall For 3 Hours — Here's My HONEST Reaction
YouTube video by Spawn On Me Podcast with Kahlief Adams
youtu.be
It’s totally fine if you just tell everyone that their AI art looks and sounds like utter shit because I promise you computers don’t get offended.
I thought I knew how bad it was going to be, but I was wrong.
I just pissed myself... this is the movie he is mad that people are calling slop... I demand you watch with the sound on... it is so much worse than you think it is going to be...
Just dropped out of a launch call with teams from Los Angeles to Joburg and Cape Town to Melbourne, to press the buttons and launch Mixtape. We laughed, we cried, we hurled. Working on this game has been one of the most amazing experiences of my entire life.
This is far out, but we made a SITE TO MAKE MIXTAPES! Make them! Customize them! Share them! Link below! Mixtape is out in 2 DAYS.
A game I've been working on for over a year launches on Thursday and I am so so so fucking hyped for everybody to play it. This is a special one. 💿
A Mixtape dev diary! How did we find this music? #music #mixtapegame #indiedev
You’ve travelled back to 1989 to stop a man named Jeffrey Epstein from committing crimes in the future First reason for somebody to invent a time machine right here ⏳
Guys I just made this 80s beat using nothing but my ears, heart and soul. No AI was used, I can’t believe it, AI ‘musicians’ are cooked! #80s #synthwave #musician
It's 1983 and something weird is happening in your neighborhood #horror #80s #synthwave
Turn on. Tune it. Drop out. MIXTAPE debuts MAY 7, 2026. Coming to PC, Xbox Series X|S, PlayStation 5, and Switch 2.
A project I've been working on for over a year is launching soon and I am sooooo fucking hyped for people to play it.
a white kitten is being held in a person 's hand and looking at the camera with its mouth open .
ALT: a white kitten is being held in a person 's hand and looking at the camera with its mouth open .
media.tenor.com
One of my least favorite things around AI in video games is when these LLM idiots try to say that "AI has been in video games for decades," as if the routines that tell ghosts to chase Pac-Man are exactly the same as the chat bot claiming there are nine Rs in strawberry.
The AI bubble RAM crisis is caused for non-existent problems by non-existent money for a non-existent infrastructure to meet non-existent demand to make non-existent business and will utterly destroy real business based on real demand and real infrastructure built with real money for real problems.
I understand framing the AI bubble RAM supply crisis in terms of stuff like video game consoles because nerds can conceptualize that but the framing does really undersell the sheer magnitude of how it's going to fuck up everything that even touches a computer.
The amount of times I sit in a call with a dreamer and their dream game is basically "everything from my favorite six games smashed together into perfect harmony and there was endless flawless content and it has graphics everyone likes" and I have to explain that making feet go on stairs is hard
i think what a lot of people never seem to realize is that a lot of people's vision of an "epic dream game" isn't actually very deep and comes down to scale and/or having a lot of features, whereas by embracing limitations you can be pushed in a far more radical direction.