Ed Kay (The DinoBoss)

@dinoboss.bsky.social

Game developer who likes procedurally generated tentacles, working on an action-horror roguelite inspired by 80s monster movies: www.demonspore.com The Boss at www.dinoboss.com

Why does 'finding the fun' fail so often as a design strategy? #gamedesign New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.