I’m a solo dev (worked on Fallout) and just opened the STEAM PLAYTEST for my roguelike inspired by iconic ’80s horror flicks you are the HORROR VILLAIN stalk your victims use stealth & disguises turn everyday objects into weapons playtest is solo but co-op coming GONE FERAL
Ed Kay (The DinoBoss)
@dinoboss.bsky.social
Game developer who likes procedurally generated tentacles, working on an action-horror roguelite inspired by 80s monster movies: www.demonspore.com The Boss at www.dinoboss.com
My action horror tentacle-fest Demon Spore is open for playtesting! Please feed us your feedback 😈
15 seconds of terror from my game Demon Spore :)
Watch out for those Crawlers! Leave them alone and they might start eating a cow and transform into something much more horrifying... My game Demon Spore is coming very soon!
Announcing my pagan trading game Prophet Margin Wishlist now on Steam! store.steampowered.com/app/3624110/... Sharing appreciated!
Prophet Margin on Steam
The Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this Eurogame-inspired strategy game.
store.steampowered.com
New Demon Spore co-op trailer landed on IGN! www.youtube.com/watch?v=xZX0...
Demon Spore - Official Demo Trailer
YouTube video by IGN
youtube.com
This Tesla Coil Gun I just made for Demon Spore is SHOCKING. Sorry, I'll grab my coat...
Why does 'finding the fun' fail so often as a design strategy? #gamedesign New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.