Dani Villacorte ⛅️

@dpvil.bsky.social

dani | 28 | (she/her) 🌈 Intermediate 3D Artist @ Ubisoft 🇵🇭 | Assassin's Creed: Mirage, Shadows, Codename: Hexe hardsurface enjoyer | opinions are my own | mostly thoughts nowadays :) https://www.artstation.com/d_vil

Alright, stop. BEVEL TIME. The bevel shader can be used with creases too! You can get all the advantages of high poly subdiv without needing to use support loops and still use the bevel shader in one time-saving package. Let's hammer out the details with @marmoset3d.bsky.social Toolbag

Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics. I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.

𝙑𝙀𝙀𝙏𝙍𝙄 : Blast Processed 🥑@parametricavocado.bsky.social · 10mo ago

Now that bsky supports video I can remake my post about the MGS1 waterfall we all know and love.

i think the initial onboarding onto The Outer Worlds 2 is the toughest given the lore and the factions but once you get past that first area, man is this game a lot of fun 😄 i've been hooked for the past few days 😂

gave The Outer Worlds 2 a shot this week! definitely an improvement from the first game and having a lot of fun 😊 not sure if what the opinions on companions are yet but I really enjoy listening to Niles 😄

Excited to share I’ve joined Vessel Forge as a mentor! If you are looking to level up your sculpting skills as an environment artist, stay turned for more info. 😊

Vessel Forge@vesselforge.bsky.social · last yr.

We are very excited to share that @ivannaliitt.bsky.social will be leading our new Vessel Forge Mentorship Program, Environment Art Sculpting! Ivanna is known for her work at Respawn Entertainment and Santa Monica Studio on projects like Star Wars Jedi Survivor and God of War Ragnarok.