Daniel Draper

@draperdanman.bsky.social

Solo Indie Dev @ Mirror Door Interactive. Prev EA, Sledgehammer Games, Samurai Punk. Making jank jam games is very appealing to me. He/Him

Today, me and a bunch of other IGF jurors are posting a statement on the encroachment of AI in the competition and the industry in general. We're also stating our intent to refuse to vote for any game that uses AI in any capacity, including coding. I feel it's important to state this in the open.

This year's IGF entries have been incredible. We've been lucky to play games that surprise, connect, and challenge us, and we're excited to vote for our favorites.

Unfortunately, there has also been a significant increase in the number of submitted games developed with generative AI tools. This has set off some fairly intense discussion and disagreement across the judge and jury pools, and at this point there is no universal consensus on what (if anything) is to be done.

The IGF has affirmed that we may cast our votes according to our own tastes and values. But we, a contingent of IGF jurors, feel that this trend and the games embracing it deserve stronger pushback than a vote in silence.

While IGF leadership has approved the release of this statement, it’s important to note that we do not speak for IGF as an organization, or for all IGF jury members. Many jurors had differing perspectives and significant reservations about this statement. Some jurists additionally voiced concern about their ability to safely sign without professional blowback, and we do not intend this letter to serve as a censure of those who were unable to sign.

Above all: Our goal is to state solidarity with those who despair over the future of their art, their craft, and their industry—including those who have experimented with these tools in the past, but who now believe they are not in our best interest.

We know that change does not come at the individual level, but as independent developers, we also know firsthand the value of pushing back on what an industry has deemed “inevitable.” As jurists, we feel a responsibility to push past defeatism and aspire to a higher ideal.

The future is not yet settled. You are not alone. We can stand together. We, the undersigned IGF jury members, believe the following:

1. That generative AI has these negative effects:
* Ecological harms at community and planetary levels
* Economic harms to working developers and artists
* Cognitive and psychological harms to its users
* Harm to the increasingly fragile information landscape
* Harms to labor and worker power in creative fields

2. That these harms do not depend on what is generated, be it music or writing, art or VO, marketing assets or code.

3. That AI-generated code is not an exception to these harms. Programming is a creative discipline whose labour deserves the same respect we extend to any part of making a game. This extends to the past work used to train these models without the creators’ consent.

4. Finally, that the use of these tools is neither a foregone conclusion in our industry nor that their adoption has been wholly voluntary. We stand in solidarity not only with those developers who have the freedom to unilaterally reject them, but also with those who have been compelled by their employers to adopt their use, those working to establish or improve their workplace policies, and especially with those in positions of precarity who are so often those most pressured to abandon their values.

For these reasons, this year we are declining to vote for any game that uses generative AI in any capacity. We urge the IGF to adopt a strong anti-AI policy for future years that disallows games containing any AI-generated work.

A.M. Darke 
aurahack
Aura Triolo 
Austin Walker 
Brendon Chung 
Brent Arnold 
Dan Floyd 
Everest Pipkin
Gianna Ruggiero 
isaac io schankler
Johnnemann Nordhagen 
Lena Raine
Marielle Kho 
Megan Fox 
Noel Berry
Osama Dorias 
Sam Barlow 
Tamara Duplantis 
Taylor Mccue

I made my own poor mans @play.date season 3 in the Catalog sale: Bona Fido - Arcade platformer $3 Trackminia - Racing $5 Angel Pop - Shmup $2 Resonant Tale - Action adventure $3 Pongerground - Arcade $4 Triston - Puzzle $3 Neotrick - Card game $3 What the Crow?! - Platformer $2 8 games - $25 total

Collage of store images from the Playdate Catalog store:
Bona Fido
Trackminia
Angel Pop
Resonant Tale
Pongerground
Triston
Neotrick
What the Crow?!

Paste into #pico8! t=0 ::_::t+=1cls(1)k={1,2,3,3,8,8,5,9,10,6,7}f={█,▒,░,░} for c=1,11do for i=1,100do s=t/2/(i+1)fillp(f[c])circfill(64+sin(s)*i,64+cos(s)*i-c*abs(sin(t/30000+i/500)),12-c+i/10+sin(i/50)*c-sin(t/300)*5+sin(t/30000)*25,k[c]) end end pal(5,137,1)pal(3,136,1)pal(6,135,1) flip()goto _

idk man, i just think we can't let the sloppers win and take all our spaces and all our hobbies and all our joy from us. we gotta fight back, and if we have to make our own new communities that ban slop to replace old ones that didn't have the backbone to do it, then that's what we gotta do

It has been a joy for @midnighters.games to support Featherweight this year on Chained Beasts! It's not every day you get to work on a game you find yourself playing more & more as the project carries on. But it really is just that fun & punchy! An impressive result from a small & mighty team 💪

Featherweight@featherweightgames.bsky.social · 4w ago

Chained Beasts is out now on Steam, Game Pass for Xbox and Windows PC, PS5 and Nintendo Switch! Join the fray to fight chaotic battles chained to your friends in our 1-4 player gladiator roguelike ⚔️ #Chainedbeasts #roguelike #roguelite #coop #indiegames​

So most people say not to ship the Vulkan DLL with your app because it you lose out on driver updates. But the lunarG website says to ship it with your app, but try load from the system loader first. What's the go here. Prompting the user to install Vulkan drivers seems like terrible UX 🤔

I'm been working on my Wayland handling in my latest project. And while it's a really cool compositor. The complexity to get a window functioning 'normally' is far more than any other windowing system.

Huge thanks to everyone who has played the Opening Act demo so far! Because of your support, we are able to make Mission 02 a reality. Here's a little look at Klo's arrival at the Opera House.