youtu.be/svflJevhSMQ not sure how well or for how long, but i'm working on something new
2026 06 01 14 39 16
working on something new
youtu.be
@driftware.itch.io
Solo tanking at life X: https://x.com/DriftWare_ YT: https://www.youtube.com/@DriftWare
youtu.be/svflJevhSMQ not sure how well or for how long, but i'm working on something new
2026 06 01 14 39 16
working on something new
youtu.be
My terrible hottake on this is that the "wave" of mental illness coincides with the cessation of smoking and drinking as cultural norms (everyone was self medicating), that the sex thing is likely also related, and that the fix is We culturally we need to go back to being stoned out dumpster fires
Reminder that these will be released on Wednesday, I still have a few 'slots' open to add light textures - any requests? Let me know!
Upcoming new #gameassets! I've made 125+ light cookies/masks for use in any engine that supports it. Also great for 2D light effects 🔦 (CC0, public domain) Will be released Wednesday April 8th 📅
Bean vfx now available by the way! Here's some of the customizations. As with the portals, I made it pretty easy to swap the noise texture on all the parts of the effect Link: binbun3d.itch.io/beam-vfx #godot #godotengine #gamedev #indiedev #vfx
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?
I’ve added an Ice Cave to my dark fantasy game, Crimson Rest. This frozen place seems to hide a precious treasure beneath the ice. But how can it be accessed? ➡️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140 #darkfantasy #indiedev #gamedev #psx #godot
I'm gonna be so real, Not a Drill was not a very creative name. So I did a little brainstorming, and I'm changing the name to Depth Protocol. Let me know what you think! I'll be releasing a new version with some fixes and minor additions very soon. driftware.itch.io/not-a-drill-...
Depth Protocol by DriftWare
Everything wants to kill you.
driftware.itch.io
The results screen now actually works instead of sitting there like a sack of potatoes. Also, the mouse doesn't disappear forever when you star the game. I'm going to try and make a few more things before I release the next patch, should be in by mid next week. #indiedev
Thank you for your feedback, everyone! A whole lot of bugs got fixed this week, and a patched version has been released. I have a lot more content planned for this game, so stick around. Here's a post that details the changes: driftware.itch.io/not-a-drill-... #bugfixes #indiegame #feedback
v0.0.2 update!
Hey all! I took a look at the numerous bug reports from the first play test, and most of the bugs are fixed! Thanks so much for your feedback! Fixed: Left mouse button not progressing you through…
driftware.itch.io
I decided to release a very early build for testing. It's gonna be super rough, but I could realllly use feedback on it so I know what to patch up. Thanks! driftware.itch.io/not-a-drill-... #playtesting
Not A Drill 2 Early Playtesting by DriftWare
Available for Windows
driftware.itch.io
Major visual overhaul! I created a script that automatically borders the level with these cool craggy outcrops so it looks much less angular. I'm starting to add normal maps to my sprites to give it that sort of 'pop' effect. [Flashing Lights] #indiedev #vfx #normalmaps
Hop through this cozy stage in seconds. It’s free, runs in your browser, and has simple controls. Share your feedback! 🕹 https://beep8.org/b8/beep8.html?b8rom=883f1f5ab00a9a8105b860bc19a9206b.b8&bsky=1 #gameart #indiegamedev #indiegame #game #indiedev
I heard the Nintendo Wii crash noise in a YouTube video I watched today, and my brain, as usual, said "Hey, you want to make something silly?" #VideoEdits #YTPMV
The players have been complaining about minor balancing issues. Addressing issues probably not necessary . --The balancing staff #indiedev #gamedev #asteroids
Finished up balancing my spawning system today. Originally there was a maximum amount of enemies that were picked randomly to spawn. That was pretty awful, so now enemies cost tokens to spawn, and the wave spawner is given a set token budget. #indiedev #gamedev #imightbeawizard
Unlike our previous games, Doomed Stars was made in the Godot engine which had its own added learning curves. I do like being able to edit multiple scenes at once though! #roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
i'm gonna throw you in a black hole #indiedev #imgonnathrowyouinablackhole
It's been a little while. Working on some menus for what I'm working on. Thoughts? #indiedev #gamedevelopment #ui
new video out! enjoy this UI speedpaint with jazz (i bet you like jazz) (you do don't you) Subscribe if you enjoyed this video! #gamedev #godotengine #aseprite