Fatal Exit (Cillian C.)
@fatalexit.bsky.social
Developing Basebuilder Autobattler RTS Lane Protocol. RTS enjoyer since 1999. Lvl 29. 🦏 🦎 🐇 Gamedev @ http://fatalexit.itch.io Musician @ http://soundcloud.com/fatalexit
WIP 3 day gamejam game with #godotengine #madewithgodot My first actual 3D (well more like 2.5D) game in a long time. First time 3D modeling in a bit and using Plasticity for that, great CAD software if you aren't aware of it! #indiegamedev #sologamedev #godot
Not so much a gamedev post but seeing as SideFX are running Mardini 2026, I thought I'd join in the fun, super rusty but nice to be back! #Mardini #HoudiniFX #3DArt #CGArt #VFX #DigitalArt #MadeWithHoudini
This was where I ended on last night's progress on Lane Protocol. Continuing trying to make the game more readable and saturating the player colors more. Game made with @phaser.io, genuinely think more people should give it a try! #pixelart #sologamedev #indiegamedev #rts #autobattler
Continuing exploring different graphical vibes for Lane Protocol, today after finishing some work on buildings I started experimenting with background tilesets! Unit colors will likely need reworking. Game made with @phaser.io #pixelart #sologamedev #indiegamedev #rts #autobattler
Last few days been experimenting with a new look for Lane Protocol.Been tough to throw away the work I made with Spine etc, but I feel this path is much more scalable and easy to give personality to! Game made with @phaser.io #pixelart #sologamedev #indiegamedev #rts #autobattler
I got an old abandoned WIP project I had for the #playdate @play.date out of the bin and am tinkering around with it again... finally got it to run way better on device and thinking I might be able to release it in not too distant future. #indiegamedev #pixelart #1bit
I started experimenting with @esotericsoftware.com #spine #spine2d for my 2D #autobattler #rts game made with @phaser.io . So far a single unit test rig, got it working in game and reasonably performant with high unit counts (250 supply cap, unlikely to have this many cheap units).
Prepare to face a formidable AI opponent (or fight a friend). #rts #autobattler #sologamedev #indiegamedev (Made with @phaser.io Phaser v4). Coming soon, follow for more info and progress!
Here's where my #sologamedev #indiegamedev basebuilder autobattler RTS using @phaser.io is rn! Been working on a big UI rework as well as other improvements. youtu.be/n6rShsN55fs
Continuing development of my Solo Dev Autobattler RTS LANE PROTOCOL! Match showcase vs Adaptive AI.
YouTube video by Fatal Exit
youtu.be
Continuation of my current WIP #indiegamedev #sologamedev PVE and PVP focused casual #RTS #towerdefense game using @phaser.io Over the last couple of days I ran my first private playtests, focused on playing as client to try make netcode acceptable. www.youtube.com/watch?v=WpHW...
LANE PROTOCOL (Prototype) - early 1V1 PVP showcase with improved netcode.
YouTube video by Fatal Exit
youtube.com
My most fun and rewarding #sologamedev #indiegamedev project so far, as an RTS, autobattler and tower defense fan working on this has made me so happy. @phaser.io v4 has been an absolute blast to work with on this. #rtsgames #strategygames #rts
Super proud of my @bezi.com #gamejam submission for the battle for GDC jam. While I didn't compete for one of the passes, I put my previous experience with it to the test, and ended up with a result I never imagined possible. Game is here: fatalexit.itch.io/typewriter-c... #indiegamedev #gamedev
ngl I really like making stuff in blender. I think I wanna get back into the art side of game dev! If wunder is a success the next project is gonna be the little godot jrpg, getting lost in that for 6 months sounds like a dream!
Some boring stuff work in my #godot #godotengine 4.6 platformer, UI work, persistent level seeds, a pause menu, a main menu/title screen and tons of bugfixes. #pixelart #indiegamedev #sologamedev
Now I kinda have a game 👽🌋... #godot #godotengine #indiedev
The floor is now most definitely lava in my lil #godot #godotengine 4.6 platformer game. Not balanced at all but the game finally has some kind of antagonist. #sologamedev #indiegamedev #pixelart
My dumb lil #godot #godotengine 4.6 platformer project now has a dash (inspired by celeste) and movement feels so much more satisfying now and the proc gen can now be less forgiving/easy. #sologamedev #indiegamedev #pixelart
Worked more on this dumb little platformer that IDK if there's much point other than being relaxing. If you didn't read the blog post I posted recently I ported it from Bevy to #godot #godotengine 4.6 and did a bunch more work like controller support and audio. #sologamedev #indiegamedev #pixelart
Amazing game, best autobattler I have played since mechabellum!
🚨Early access is live! 🚨 It brings: 🏹 Robin Hood 🏆 Leaderboards 🛠️ More abilities, ultimate's and items! Buy the game on Steam ⤵️ store.steampowered.com/app/3802470/... Learn more ⤵️ store.steampowered.com/news/app/380... Every RT, Like, share and review helps! #IndieGameDev #gaming
Turnbound has now been out for a day, and we're super happy to see everyone enjoying the game! What is everyone's favourite hero so far? Like if it's Robin Hood 🏹 Comment if it's Alice 🍸 RT if it's Wukong ⚔️
I wrote a blog post on #itchio about my recent miserable process of trying to find the right #indiegamedev #sologamedev tool. It discusses why I decided to stop using Bevy and how just about every tool has a fatal flaw of some kind that sinks it for my production work: itch.io/blog/1322772...
The delusional search for the right engine...
So I want to break this meander down into a few specific sections: My background. My name is Cillian aka Fatal Exit, I’ve been making games and releasing them online for close to 10 years at this po.....
itch.io
Bevy 0.18 is out now! It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more! bevy.org/news/bevy-0-...
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
This afternoon I worked on adding some more platform variety to my #bevy #bevyengine lil platformer test. #sologamedev #indiegamedev #pixelart
We're delighted to announce that Calyx is releasing to Steam Early Access on Thursday 29th January! 👏 Get all the info here: store.steampowered.com/news/app/321...
This morning I started adding hazards to my #bevy #bevyengine lil platformer test I started work on yesterday. #sologamedev #indiegamedev
End of the night's progress on the #bevy #bevyengine game I started today! #indiegamedev #sologamedev
Decided to spend today goofing around with #bevy #bevyengine for most of the day so far. A good few hours into experimenting here and enjoying it. Feels nice to be a total beginner at a technology but not the whole gamedev craft which I have lots of experience in. #indiegamedev #rust #sologamedev