And that was our EDIA workshop at #PuG2026 Today with the LSL and EYE modules, some theory and handson challenges. We've recieved good feedback already. See you around at PuG this week! @flxklotz.bsky.social @alexandroskas.bsky.social
Felix Klotzsche
@flxklotz.bsky.social
Researcher @ Max Planck Institute for Human Cogn. and Brain Sciences • Cogn & Comp Neuroscience | VR • short term memory | attention | clinical VR • EEG | Python | R | Unity3D
Happening now at #PuG2026: our workshop "Using Virtual Reality (VR) – A practical Workshop on using the Open VR package EDIA" co-organized by @flxklotz.bsky.social @alexandroskas.bsky.social & @thefirstfloor.bsky.social Check out @ediatoolbox.bsky.social 📣 #PuG2026 #VR #EDIA #neuroskyence
Science is a team effort 👩🔬👨🔬 We’re grateful that some of the core values of our group - collaboration, open science and peer support - have been recognized through a shortlist nomination for the Best Research Environment Award 2026 by @jungeakademie.bsky.social & @volkswagenstiftung.de 🚀 👇[1/2]
I played around with building a bluesky labeler for neuroscience methods. subscribe to: neuromethods.bsky.social and like the corresponding post to have a shiny methods label appear in your profile.
EDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there?
🚨 Come work with us! A 3-year postdoc position is available in my group, focusing on gaze interactions in real and virtual environments. The job ad is only in German, since a certain level of German proficiency is required. Please share widely! @biodgps-dgpa.bsky.social
If you‘re working with XR in the context of research and happen to be at #PuG2025 – I suggest you drop by at my poster about our EDIA toolbox @ediatoolbox.bsky.social . Let’s chat, connect, collaborate. Not in the area? Check out the poster below and reach out digitally: edia-toolbox.github.io
Designing VR experiments just got easier! 🧠🕶️@flxklotz.bsky.social will present EDIA, an open-source tool for building and conducting VR experiments in Unity, featuring a real-world example evaluating eye tracking performance across 5 VR headsets. Poster B208 📆 Fri, June 20 | 13:00-14:30 📍 2.XXX Z6
We are excited to be headed to Würzburg for "Psychologie und Gehirn" #PuG2025! Follow along for updates and behind-the-scenes from the MBE group 📣 Curious to know what we'll present? Open the thread below for when and where to find us 👇 @biodgps-dgpa.bsky.social @pug2025.bsky.social
What a nice first time to publicly speak about EDIA (@ediatoolbox.bsky.social). #VSS2025 is just amazing once more and has such a great crowd to discuss scientific XR & eye tracking with. Thanks @thefirstfloor.bsky.social for all the work behind the scenes in the trenches of Unity.
📢 Huge thanks to everyone who visited our EDIA poster at #VSS2025 We had a packed 4.5 hours of great discussions on XR research tools & eye tracking. ✨ Stay tuned, open-source release coming soon! 🔗 edia-toolbox.github.io #XR #Research #Academic #OpenSource
🧵 1/5 Excited to share our latest @joss-openjournals.bsky.social 🧪 #paper: UnfoldSim.jl New @julialang.org package to simulate continuous event-based time series for #EEG & beyond! 📜 doi.org/10.21105/jos... 🛠 github.com/unfoldtoolbo... With @judithschepers.bsky.social, Luis Lips & Maanik Marathe
We centralized our open-science contributions in a new "Tools & Software" section on our website; check out - open stimuli (eg. 3D objects) - open data (eg. MindBrainBody) - tools (eg. excite-o-meter, AffectTracker) - analysis scripts - & more www.cbs.mpg.de/departments/... #researchtransparency
Tools and Software
cbs.mpg.de
We are happy to share our new paper (under review) on human face perception! In this study, we investigated how face similarity judgments are affected by dynamic 3D vs. static 2D conditions 🗿. Preprint: doi.org/10.31234/osf... #FacePerception #3D #CognitiveScience #similarity #NeuroAI (1/n)
Title: The influence of stimulus eccentricity on short-term memory-related EEG components in virtual reality setups. Talk-Session: Friday, 12:45, Small Auditorium @flxklotz.bsky.social Part of an exciting symposium about how to use VR to investigate memory processes.
We are coming to Psychologie und Gihirn 2024 (PUG) in Hamburg! Come chat with us! See the some teezers in the comments 💬 #PuG2024
Students of psychology, neuroscience, or similar in the Berlin area: we are currently looking for Student Research Assistants to help with all things EEG, fMRI, eye-tracking, and other fun stuff in our lab at MPIB Berlin #neuroscience #neurosykence #PsychSkySci
Student Research Assistants | Research Group Adaptive Memory and Decision Making
mpib-berlin.mpg.de
We're pleased to share a long-in-the-making study examining the perceived distance to threatening objects ➡️🕷️across the cardiac cycle🫀. With: @flxklotz.bsky.social @alxndrmlk.bsky.social ~V. Sahula ~B. Darmova ~C. Byrnes ~I. Fajnerova & @mgblr.bsky.social www.biorxiv.org/content/10.1...
🚀Happy our preprint is out!🧠🫀🥽Using immersive VR, we investigated how our emotional experience relates to the interaction between brain & heart activities tinyurl.com/yxn3vk8e with @flxklotz.bsky.social @smnhfmnn.bsky.social @langestroop.bsky.social V.Nikulin A.Villringer @mgblr.bsky.social 🧠🟦 1/7 ⬇️
Are you conducting experiments in #VirtualReality? Sometimes one wants to present a virtual copy of a lab/room that is exactly aligned to the real room (think of spatial audio, haptic interactions,...) We've just released a plugin (#UnrealEngine) that helps ypu with exact this #VRcademicSky
GitHub - LeKro-vr/RoomCalibration_UE: Room Calibration Plugin for Unreal Engine. Included function t...
Room Calibration Plugin for Unreal Engine. Included function that allow one to spatially align a virtual room to a real room - GitHub - LeKro-vr/RoomCalibration_UE: Room Calibration Plugin for Unre...
github.com