Josh

@geekcritique.org

The Geek Critique (TGC) features video gaming nerd analysis, computerized guru reviews, poindexter software entertainment media exposition, and bad jokes. He/Him YOUTUBE: geekcritique.org PATREON: patreon.com/geekcritique

I'm having wicked dreams of leaving Tennessee. If we had a government that was even still pretending to uphold any aspect of what actually COULD make America great, this would never even be a question. It's the most blatantly unconstitutional thing I've ever seen my local elected officials do.

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Try your best to focus on what you can control, instead of what you can't. Your decisions, what you're paying attention to, and most importantly what the emotions you're feeling *mean*. Emotions aren't inherently positive or negative. Try to frame them in a way that does you good.

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Josh@geekcritique.org · yesterday

Gimme your spiciest HOT TAKES! (but censor yourself if you use bad/spicy words, I recently learned strawpage blocks all that automatically) geekcritique.straw.page

Most of it's just YouTubers grifting, but to play devil's advocate... I *love* Bananza, obviously. But I don't agree that it's a sequel to Odyssey in all but name. It is its own thing, as well it should be, but it really doesn't scratch the same itch that Odyssey did, or vice-versa.

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Josh@geekcritique.org · yesterday

Gimme your spiciest HOT TAKES! (but censor yourself if you use bad/spicy words, I recently learned strawpage blocks all that automatically) geekcritique.straw.page

I can see that, but I suppose what qualifies as "too hard" is gonna be different for every player. Making it to Sonic 2's finale for the first time and burning all my lives and continues is like a canon event in the formation of my tastes and I'd never change anything about it.

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Josh@geekcritique.org · yesterday

Gimme your spiciest HOT TAKES! (but censor yourself if you use bad/spicy words, I recently learned strawpage blocks all that automatically) geekcritique.straw.page

Ooh, that was another thing, lotta NES vets considered SMW a huge step down in difficulty. And it *was*, to be fair. SMB3 was like a capstone test for the NES era. SMW was much more balanced, and ofc the Cape Feather made a lot of levels a breeze if you knew how to use it.

Chris Allcock@taskbaarchitect.com · yesterday

In Comet, a UK electrical store, they had demo kiosks in "The GamesMaster Zone" which is where I first played SMW. As an SMB3 veteran it was instantly comfortable to play, but then I heard my Dad say "See, he'll have it finished in a day". I immediately, and performatively, hurled Mario into a pit.

I think that's fair and hell there was a time when I definitely would have said the same. Sonic 1 was EXTREMELY unconventional, but it still held closer to convention than future games would. For some people, that's not a bad thing. It kinda is to the classics what Colors is to the boost era.

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Josh@geekcritique.org · yesterday

Gimme your spiciest HOT TAKES! (but censor yourself if you use bad/spicy words, I recently learned strawpage blocks all that automatically) geekcritique.straw.page

Great breakdown of the discoverability problem and how to fix it, but... "And crucially, the group found that nobody is financially motivated to fix the system as a whole. If success depends on feeding the algorithm, the safe choice wins every time." ...is the rub.

GamesIndustry.biz@gibiz.bsky.social · yesterday

The industry makes great games, but nobody can find them. Algorithms built to surface content are increasingly rewarding volume, familiarity, and short-term engagement over quality or originality. https://bit.ly/44VFYO9