Recently came across a Reddit-thread discussing the real-life "hiker's nod" phenomenon, which inspired me to do some exploration on how to translate this to game design (for virtual worlds/mmos in particular) #gamedesign
On Stranger Trails, or: How to apply the Hiker’s Nod to Game Design
The Hiker’s Nod Is there a game design principle that matches up to the phenomenon of instinctively nodding/saying a quick hello in passing to otherwise complete strangers on (non-busy) hikin…
blog.xoduz.org