Polaris Game Design

@polarisgamedesign.com

Solving the toughest problems in game design. Mostly a yearly weekend retreat for professional game designers. https://polarisgamedesign.com/

Wanna think more deeply about game design? Here's some reports on the latest systems analyses from Polaris Design Retreat, from social psychological-safety design to mechanical comedy to loss, and beyond! polarisgamedesign.com/reports/

Reports

REPORTS 2022 2023 2023 Understanding Systems Suspense Why is it fun to learn the rules of a videogame? Not just to play the game, but to learn it; to travel from the state of unknowing to knowing, to ...

polarisgamedesign.com

Lucas Pope's @dukope.bsky.social top 10 influential games (unranked): Wizards & Warriors Dark Castle Out of this World / Another World Thief Digital: A Love Story Doom II: Hell on Earth Quake Shadowgate Flashback Goonies II The list of top influential games: polarisgamedesign.com/the-polaris-...

The Polaris List

Polaris is a non-profit committed to improving and refining the art and craft of game design. In order to get a snapshot of current game design thinking and reference points, we wondered — what do wor...

polarisgamedesign.com

A new cohort of my Designing Cities for Video Games game urbanism class will be starting this March. Will be also doing a live course presentation on February 25: www.eventbrite.com/e/designing-...

Konstantinos Dimopoulos 🔜 Gamescom Dev@konstantinosd.bsky.social · 8mo ago

My *Designing Cities for Video Games* course for #gamedev professionals returns in 2026, with lessons beginning on March 4. ▶️ Find out more and enroll here: www.d6learning.com/course/gamec... [use coupon ASOCIALCITY10 on checkout for a further 10% off]

"Rewriting the Player Contract" suggests 4 framings for managing high trust with your players: 1 - Tiered commitments (core pillars vs possibility spaces) 2 - Trust Reserves (over-deliver small promises) 3 - Provisional language 4 - Protect mysteries Read more: polarisgamedesign.com/2025/rewriti...

Rewriting the Player Contract: Legibility and Trust in Game Development

Whether you mean to or not, as a game developer, you will find yourself embedded in contracts with your players, of both explicit and implicit varieties.

polarisgamedesign.com

One year ago today, I released the ashcan of REALIS, my first TTRPG. Today, we've got a near-complete draft that's 50,000 words longer than the preview that so many of you checked out, with over 100 new pieces of art. Thanks to everyone who checked it out. And get ready for the KS later this year.

Creative Director & Designer Michael Austin's 10 most influential games (unranked): Adventure Super Mario Brothers Legend of Zelda Oblivion Counter-Strike Assassin's Creed Stardew Valley Slay the Spire Civilization Satisfactory