SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
glTF
@gltf.bsky.social
GL Transmission Format is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. Learn more at: https://www.khronos.org/gltf/
The Khronos Group today announced that the KHR_interactivity extension for glTF 2.0 has been submitted for ratification. www.khronos.org/news/press/g... #glTF #interactivity #coding #programming
*From rigged mesh to a living, physically-simulated character* New Advanced glTF tutorial series: GPU compute skinning, ragdoll physics, procedural IK, and bindless facial morph targets — a real production pipeline, not just a demo scene. docs.vulkan.org/tutorial/lat... #Vulkan #glTF #GameDev
The Khronos Group has sponsored the glTF 2.0 Importer/Exporter for Autodesk 3ds Max open-source project, and today has released the resulting glTF importer and exporter plugins. Free for all to use. www.khronos.org/blog/khronos... #glTF #Autodesk #3dsMax #opensource
We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up. Learn more about Khronos' activities at AWE: www.khronos.org/events/highl... #glTF #OpenXR #Vulkan
Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association Learn more: khr.io/1o3 #volumetric #glTF #openstandards
Khronos Launches Initiative to Extend glTF for Volumetric Media
Any interested organizations are invited to join Khronos to help define new glTF capabilities to enable interoperable volumetric capture, streaming and playback
khr.io
Khronos has announced glTF 2.1 — a backward-compatible update focused on large, composed scenes. New: external assets, scene packaging, BVH, thumbnails, 64-bit GLB, and more. Spec development is open on GitHub. Learn more: www.khronos.org/blog/introdu... #glTF #3D #spatial #BIM #Geospatial
Join developers and integrators from around the world at the 2026 Cesium Developer Conference in Philadelphia, where the community comes together to shape the future of open geospatial technologies. Khronos' glTF and work in Gaussian Splatting will be featured […] [Original post on fosstodon.org]
Join developers and integrators at the 2026 Cesium Developer Conference in Philadelphia where the community comes together to shape the future of open geospatial technologies. Explore the event page for more information: cesium.com/events/cesiu... #glTF #gaussian #splats #3dtiles #digitaltwins
Cesium Developer Conference
2026 Cesium Developer Conference
cesium.com
Join us at AWE USA 2026 in Long Beach, June 15-18. Find us at Booth 1041 for OpenXR, glTF, Gaussian Splats, XR performance sessions, and more. www.khronos.org/events/awe-2... #AWE2026 #OpenXR #glTF #XR #SpatialComputing #OpenStandards #Gaussian
The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice. www.khronos.org/blog/from-sp... #Khronos #OpenStandards
From Specification to Practice: Unlocking glTF’s Full Potential
The Khronos 3D Formats Working Group, which manages both the glTF and KTX standards, has launched an Education, Insights, and Outreach (EIO) Subgroup dedicated to equipping creators and developers wit...
khronos.org
Join us for a free webinar on Gaussian Splats — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation. khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization #GaussianSplatting #glTF
The #glTF Working Group is excited to announce two significant website upgrades at the center of the glTF developer ecosystem: - A new landing page for the glTF Sample Assets GitHub repository - The glTF Render Fidelity Comparison website has undergone a modern redesign Learn more: khr.io/1nk
HDRify, the JavaScript library for reading/writing EXR, HDR, and UltraHDR, gets a website: hdrify.benhouston3d.com Load, convert, and preview your high dynamic range images in the browser in real-time.
Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on... #glTF #3D #graphics #programming #WebGPU #WebGL #glTF
Next week, 3D on the Web is back! Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen […] [Original post on fosstodon.org]
The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format:
Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format
The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.
uploadvr.com
The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format. Learn more: khr.io/1ms #glTF #Gaussian #splats #splatting
Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: www.khronos.org/events/siggr... #glTF #OpenXR #spatial #machinelearning #AI
In this Game Dev Assembly article, Mike Fest explains how he added extension data to a 3D wristwatch glTF file and updated viewer code in order for the watch to show the current time. www.linkedin.com/pulse/time-c... #glTF #3d #model #programming
Time to Create Your First glTF Extension
It’s easier than you think! Last week, I was talking with one of our technical artists at SuperDNA about a 3D wristwatch we were creating for a client. The latest tweaks to the environment lighting re...
linkedin.com
Project Dogwalk is a Blender Studio R&D project to build a small game in 4 months using an all open source pipeline, with Blender as the Digital Content Creation hub, Godot as the game engine, and glTF as the exchange format at the center. Learn more: www.khronos.org/blog/project... #gamedev #gltf
In this blog post, the four newest showcase assets are presented. These models were designed not just to look great in the updated glTF Sample Viewer, but to demonstrate what’s possible with glTF today. www.khronos.org/blog/showcas... #sample #assets #glTF #models
Tomorrow, the 3D Asset Interoperability Working Group has invited Adam Morris from Cesium to give a talk on interoperable 3D Gaussian splatting for glTF and USD. All members are welcome to attend. Not a member? Join us: metaverse-standards.org/members/
The 😺 is out of the bag 🎉🙌🏆🙌🎉 Feels great to present these new integrations at SIGGRAPH this week, and having them available for download, finally! 🤫 Oh, and in case you consider a monthly / yearly sub: With code "Rapid3DTools15", you'll get 15% off this August 🎉
🚀 RapidPipeline now supports 5 major integrations: Blender Unreal Engine Maya 3ds Max Adobe Substance Watch the release video & level up your workflow! 🎥 #RapidPipeline #GameDev #VFX #Animation #LaunchDay
The Khronos Fast Forward at #SIGGRAPH2025 had a large crowd getting the latest information on the work that the Khronos Group is doing, but this is just the beginning! We have a whole slate of sessions, BOFs and panels! Check out our full schedule at: www.khronos.org/events/siggr...
Today at #SIGGRAPH2025, catch us in East Building, Room 15 to get and in-depth look at how glTF is evolving. Learn about the latest advancements in PBR, emerging glTF capabilities and real-world use cases. Full Khronos schedule: www.khronos.org/events/siggr... #glTF #PBR #avatar #MPEG
Khronos, Open Geospatial Consortium (OGC), Niantic Spatial, Cesium and Esri come together to add 3D Gaussian Splats to the glTF Asset standard! khr.io/1lp #Gaussian #splats #glTF
Introducing Asset Creation Guidelines 2.0 for Commerce-Ready glTF Assets! The Creation Guidelines is a comprehensive and continuously updated resource designed to help 3D artists create photorealistic, commerce-ready assets for web! khr.io/1ld #3d #gltf
Join us at SIGGRAPH 2025! If you're working with 3D asset pipelines, real-time engines, or XR content delivery, don't miss this session: State of 3D Asset Interoperability using USD and glTF Monday, August 12 | 2:00–3:30pm PDT metaverse-standards.org/event/siggra... #USD #glTF #standards