For this sunny Sunday afternoon session of pseudo-philosophical musings nobody actually asked for, I present to you: Things I wish I had learned earlier in life (as a kid or teenager, even if my brain wasn’t developed enough to fully grasp them). A thread. [1/9]
@goshki
@goshki.vigeo.dev
Permanent procrastinator, indie #gamedev wannabe. Stranded in 16-bit era, fueled by nostalgia. Working on #mystery #adventure: “Wright Files: Egerton's Pickle” https://goshki.itch.io/wright-files-egertons-pickle
Being from Poland means you're not expected to Finnish your games. You can Polish them forever. 🥁 store.steampowered.com/sale/Finnish...
Finnish Games Week 2026
Celebrating Game Development Excellence from Finland
store.steampowered.com
Officially out of job now. I was expecting this since I'm openly anti-AI and the client is not (and let's leave it at that). Obviously not looking for favours or pity, just keep in mind there's an experienced design generalist / programmer who can do AI-free magic for you. Short term gigs welcome.
Quake Rooftops is out now! Download below and go gib some shamblers! www.slipseer.com/index.php?re...
i’ll beat this drum over & over again: game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business. case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing
Honestly, I didn't expect playing #Quake in 2026 to be this satisfying. And I can't remember feeling this level of hyper-focus! Even programming, which is my daily work, rarely gets me there anymore. Although it comes with a price – the intensity exhausts me faster than 30 years ago.
N64 and PSX artists rejoice - my vertex/normal painter tool POLYPAINT is now (finally) live on the Unity Asset Store!! 🎊 Grab it 30% off for the launch week - I can't wait to see what you all do with it! assetstore.unity.com/packages/slu...
30th anniversary of #Quake release evokes all the good memories and the irresistible urge to experience it all again. And it's still possible to configure the visuals exactly as in 1996 with 256 colors and overscaled textures.
Blockbench's page on the new Lospec software list: lospec.com/software/blo... Also a nice place to find other fun low-spec or retro art software!
Blockbench | Low-Poly Software on Lospec
A low-poly 3D modeling program
lospec.com
Random reminder that if you're in need of an experienced, EU-based game design generalist who can also whip up a kickass custom editor in Unreal and has led teams of 3-60 in the past, then I have open slots.
An arty shot of Melkhior's Tower, live in the field, courtesy of one of the members of the elite testing team. 😄 bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
I recently quit Phonopolis mid-game. Not because it's bad – it's gorgeous and well-made – but because it was not the experience I expected to have when I launched it. It seemed like a good material for a blog post, so there you go: blog.vigeo.dev/post/8267452... #gamedev #indiedev #gamedesign
Commodore is proud to release the Alien Breed 35th Anniversary Collection for PC & Consoles in partnership with our friends at @antstreamarcade.bsky.social and @team17.com. Wishlist on Steam: store.steampowered.com/app/4870460/... #gamescom #retrogaming @pixel-arcadia.bsky.social
Whole streamlined workflow in action. After the initial setup (model clustering, setting up export pipeline) from @blockbench.net to #Unity within seconds. Still a bit rough around the edges and with some issues but already usable in “production”. 🥳 #gamedev #indiedev #lowpoly
After additional work on the prototype of my vertex coloring plugin for @blockbench.net I'm able to apply vertex colors and directly export them into #Unity. No more destructive mesh operations with ProBuilder, the workflow is a breeze now! 😌 #gamedev #indiedev #lowpoly
After additional work on the prototype of my vertex coloring plugin for @blockbench.net I'm able to apply vertex colors and directly export them into #Unity. No more destructive mesh operations with ProBuilder, the workflow is a breeze now! 😌 #gamedev #indiedev #lowpoly
Prototyping a (yet another) Vertex Colors plugin for @blockbench.net: works in Edit Mode (with color/palette panels), semi-transparent colors on the palette, FBX export... Attaching a video since it's easier to show than explain! 😄 Would anyone find this useful? #Blockbench #gamedev
🌱 EUFLORIA SEQUEL REVEAL! 🌱 Eufloria 2 is the sequel to 2009's indie hit "Eufloria", featuring major gameplay additions and innovations, and a powerful level editor. Steam - store.steampowered.com/app/4415060/... Discord - discord.com/invite/unsbg... #IndieGameDev #VideoGames #Eufloria #NewGame
The Biggest Announcement in Eufloria History
Join us for the biggest piece of Eufloria news we've ever announced!
youtube.com
Prototyping a (yet another) Vertex Colors plugin for @blockbench.net: works in Edit Mode (with color/palette panels), semi-transparent colors on the palette, FBX export... Attaching a video since it's easier to show than explain! 😄 Would anyone find this useful? #Blockbench #gamedev
I'm fully aware that the current wave of reports about AI “escapes” and jailbreaks is mostly FUD and clickbait. Still, I'm baffled that the main reaction is just “cool story, bro” with AI companies spinning it as a flex: “look how awesome our models are”...
15 seconds of in game action from Melkhior's Tower, my upcoming title exclusive to the Playdate. Can't give too much away, but the first iteration of all levels is now complete. 221 rooms in total. bitglint.itch.io/melkhiors-to... #melkhiorstower #playdate #gamedev #indiedev #pixelart
Random fact about “Wright Files: Egerton's Pickle”: initial version of the inventory system was very versatile. Too versatile in fact: player, drawers, cupboards, wardrobes, and even items had separate inventories. Items could be stored inside other items. #gamedev #indiedev #indiegames
Today's my last day at my job. As freelancer I might return at some point but then I might not. Which means I'm available: - EU-based - 20 years experience in level design, systems design, narrative design, technical design - programming background: Unreal, Unity - open to short-term gigs
Social nightmare of every introvert detective: surrounded and overwhelmed by NPCs waiting for interaction. #detective #mystery #adventure #game #indiegames #gamedev #indiedev
Today marks exactly the fifth anniversary of starting the “Wright Files: Egerton’s Pickle” project. What started as a tiny love letter to Sam Manthorpe’s “The Detective” on the Commodore 64 has gradually evolved into something much bigger and more ambitious. #indiegames #mystery #adventure #gamedev
Oh, the joy of observing your little world coming to life with the residents trotting around the Egertonʼs mansion, minding their own business, looking past right you. 🕵️♂️ #gamedev #indiedev #detective #mystery #adventure
Shower thought: the current AI “arms race” is a massive neon sign (pun intended) that weʼre in the Cyberpunk-like “megacorporation” stage of capitalism. Companies like Amazon, Google, Microsoft, Meta, and Nvidia are attaining cumulative soft power projection levels comparable to nation-states.
Neat game dev tip for tile sizes: Consider how many number of divisors your chosen number have, because this determines the possible lengths repeating patterns can have. 12 and 24 for example have more possibilities than 16 and 32. 30 is a surprisingly good number as well.
Table of divisors - Wikipedia
en.wikipedia.org
Does anyone need an experienced designer with several areas of competence? I can do systems design, narrative design, technical design, lead design teams, code gameplay features *and tools* in Unreal and Unity. Remote, EU-based, freelance+paid leave, non-mobile. No genAI please.