Havok

@havokno9.bsky.social

https://www.youtube.com/@havokdabomb

#combotober 11. Free space 1! Didn't really have anywhere else to put this one so here! Couldn't get high enough for the super, but for no meter I'm happy. And showed a recurring practice of realising recovery not set in some games and having to go back to the drawing board...

Day 10 of #Combotober! Today's prompt... "Kitchen Sink" (use alotta different moves from the command list) - Skullgirls (I basically did this with Squigly last year for a different prompt, so here's an attempt with THE Skullgirl. She's got a Spirit bomb & a Tetsuzanko, sick.) [No music version]

LordBento@lordbento.bsky.social · 3d ago

Day 9 of #Combotober! Today's prompt... "AGAIN!" (Repeats the same move) - Kakuto Chojin: Back Alley Brutal (If Kazuya was Jin and also French.) [No music version]

Day 9 of Combotober 2026 AGAIN!: Combo that repeats the same move Fun Fact, the uppercut requires a Mishima-style wavedash input before pressing back and punch, making him technically the Mishima of this game. You can also jump cancel it. #combotober #hyperdbz #dbz

#combotober 8. Break a piece of the environment during a combo The second time I find my Tekkening a lil lacking considering how much I time I put into it. Really wanted to get that third wall break but got stumped figuring it out. Still, I like this better than last year and still happy with it!

Day 8 of #Combotober swingin' in strong like a Wrecking Ball! Most stages in Rage of the Dragons have breakable walls that grant juggle states when launched into once before they break. Despite being quite lacking in many areas, Jimmy's got some really fun stuff goin' on regarding combo routes!

🜏 Filth Dispensary Bug 🜏@tarwitchkyuss.bsky.social · 5d ago

It's Day 7 of #Combotober so show ya Ground Game or shut up! A simple CH combo made a wee bit tricky due to the prompt. I told y'all there was (and will be) more XI. Love that Shen's 236236K can just recapture airborne opponents. More buggo yappin' about details below if anyone's interested~

Day 8 of #Combotober! Today's prompt... "Wrecking Ball" (Break a piece of the environment) - Dead or Alive 5: Last Round (Tbf, in any DOA game if you even slightly breathe, the stage just destroys itself lol) [No Music Version]

LordBento@lordbento.bsky.social · 5d ago

Day 7 of #Combotober! Today's prompt... "Ground Game" (Never leave the floor) - Koihime Enbu RyoRaiRai (If Zhang Liao and Guan Yu from Dynasty Warriors were anime girls, I think.) [No Music Version]

#combotober Day 8 - Break a part of the stage (Rage of the Dragons, Pupa) Legit the prompt that stumped me the most so far, since I tend not to like stage gimmicks in 2D fighters, so I had no interesting ideas, should've looked into 3D games more but oh well...

#Combotober Day 8: Wrecking Ball (SoulCalibur IV) Stretching the definition of "break" perhaps... kinda just wanted an excuse to use The Apprentice since I used Yun Seong and Darth Vader last year. He was The Coolest Guy Ever™️ when I was a kid, so he's always got a place in my heart.

#Combotober Day 8: Wrecking Ball (Environmental destruction) Power Stone (Capcom) Breaking the environment AND damaging the opponent with it? Talk about killing two birds with one stone (no pun intended)!

#Combotober Day 7: Ground Game (Never leave the ground) Blade Strangers (Nicalis, Studio Saizensen) I never hear anyone talk about this these days. Despite the netcode (afaik), it certainly deserves more spotlight for its take on an easy control scheme. And yes, Shovel Knight is in it.

So its #combotober Day 7 and todays theme is Ground Game: Combo where you never leave the floor Not really much to say except a Combo that can be done with 1,5 Bar or 1 Bar depends on how much damage you want

#Combotober Day 7: Ground Game (Ultra Street Fighter IV) Maybe a thought that everyone had, but I just wanted an easy pick after yesterday. Dudley's pretty swag, at least. Tho I probably could've done a swaggier combo if my name was Smug