Adam Gashlin

@hcs64.bsky.social

Programmer, aspiring game designer, CD+G enthusiast. https://gashlin.net https://hcs64.itch.io https://extended.graphics

I thought of a funny game mechanic interaction, which motivated me to pull together a rough entry for the GMTK Game Jam. It made the top quartile on Creativity and Enjoyment ratings, not too shabby. I'm mostly glad to break my game jam drought since Speleomorph in 2022! hcs64.itch.io/the-counts-a...

The Count's Absolution by hcs64

Drag 'n drop puzzle

hcs64.itch.io

Game Maker's Toolkit@gamemakerstoolkit.com · 5d ago

The GMTK Game Jam 2026 results are now available! See the top-rated games in creativity, enjoyment, narrative, art, and audio! itch.io/jam/gmtk-jam...

Rewrite Machine CD-ROM, January 1998 This is an artifact of the Nintendo Power system of convenience store kiosks, for selling Super Famicom (later Game Boy) games on rewritable cartridges. This disc would presumably have loaded kiosks with 104 SFC games in early 1998. Info: redump.info/disc/131221

Label side of a CD-ROM, major text says:
ゲーム書き換え システム
ニンテンドウパワー
書き換え機専用CD-ROM
1998 1月号

Game idea: Fitting together puzzle pieces, but some are missing. You're able to create your own pieces, to fill in spaces where you think you need things to connect. The trick is you need to make a system of pieces that only fits together where it makes sense.

Game idea: Metroidvania with no fixed traversal powers. Instead you scan obstacles in the world as you encounter them. Then, when you have observed enough that a clear pattern is established, you can request to synthesize a spell that gives you a new ability. #gamedesign

Years ago I ripped all Quest 64's music data and applied modern soundfonts (my goal was to upload a full "orchestral" OST to youtube). I decided to add little jokey animations to each track, but I got carried away, which doomed the project to never be completed. Here's the battle theme.

Game idea: Create programs to solve puzzles, written in a language heavy on English keywords. But: Each solution must take the form of a rhyme. Discover new rhyming schemes! Create new words to suit!

Game idea: Magic lesson warns you to only cast a spell in a wide open area outside, never indoors. The spell has chaotic interactions with nearby objects, usually fatal, as if missing initialization or clobbering memory. Exploit this at carefully chosen locations to effect prodigious workings.

Game idea: Once Bitten, Twice Shy. Escort an NPC across levels. They start really naive and will fling themselves into traps. They'll learn to avoid that hazard when resurrected. But accumulated lessons can eventually immobilize them, so protect them early on to preserve some capacity for risk.