Hitting a milestone, about to scan my 500th issue of Famitsu! Scanning all these has been VERY time consuming but I think it's been well worth it for research purposes now and in the future. Hoping I keep my sanity for 500 more! Thanks again to @gamehistoryorg.bsky.social for loaning these.
MrTalida
@mrtalida.bsky.social
Retro and obscure video game enthusiast and archivist.
Had the privilege this week to present at the Save the Games symposium at the Strong Museum of Play in Rochester, NY! I met so many wonderful people, reconnected with many others, and saw some brilliant presentations. (Photos courtesy of @playhistory.bsky.social and @ftb1979.bsky.social )
Save the Games 2.0 launches tomorrow! We're ready! Looking forward to seeing everyone.
Super hidden easter egg in Jack*Bot: This was a tribute to Game & Watch "Fire!", the first Nintendo title I ever owned. I used it as a coding exercise while learning WPC system calls and dot-matrix programming, then made it a full easter egg in attract mode. Which got me in trouble. (more)
Over a year ago, we built a prototype for a new Myst Universe game meant for publisher eyes only. This project is NOT in active development, but we're proud of the work the team did, and wanted to share it with you all. Presenting: Project Anglerfish. https://www.youtube.com/watch?v=ZvNGt02yZNc
I don't want this to slip through because this is kind of a huge deal: we sat down with the founding members of the IDSA for their first joint interview in at least 20 years (possibly ever) about the founding of E3. Tons of first-hand insight about E3's relationship with the industry
On the Video Game History Hour podcast: to celebrate our new E3 collections, we sat down with long-time E3 organizer Carolyn Rauch and IDSA founder Doug Lowenstein for a rare joint interview about the origins of E3. Hear the story of E3 from the people who started it!
Today, we want to highlight the Carolyn Rauch event ephemera collection, from the long-time organizer of E3 who oversaw the event for almost its entire run. This is one of the world's largest collections of E3 materials! archive.gamehistory.org/folder/e2f96...
New in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/
New in our digital archive: We're taking you back to E3 like you've never experienced it. Explore thousands of pages of ephemera and nearly 24 hours of video from the history of the Electronic Entertainment Expo Read more: gamehistory.org/e3-history/
Revisit E3 Like You've Never Seen it Before
YouTube video by The Video Game History Foundation
youtube.com
We're rolling out a new tool to help compare images throughout the wiki! These are on limited pages currently but the selection is expanding. Shoutouts to Hawk for its work on this!
Today we have something special: a newly translated interview from July 1996 between Shigeru Miyamoto and Kenji Eno! Conducted just weeks after the launch of Mario 64, Eno takes Miyamoto to task (in a friendly way) with several fascinating critiques of its design. shmuplations.com/miyamotoxeno/
Shigeru Miyamoto x Kenji Eno (1996) - shmuplations.com
In July 1996, Kenji Eno visited Nintendo HQ to speak with Shigeru Miyamoto as the first of his "cross-talk" series.
shmuplations.com
Last weekend, one of the most important British text adventures was preserved in its original form (Commodore PET!) for the first time. In this post, I examine the circumstances of its rescue and some other details in the starting sections. bluerenga.blog/2026/07/11/c...
Catacombs: The Rescued (Previously Presumed Lost) 1981 Version
(Continued from my previous posts on Catacombs, which you probably should read before this one if you want the full background.) Last weekend, I received a message from Marcel Ingram Lansing that o…
bluerenga.blog
Absolutely love these photos of early game developers just chilling in their homes/offices.
New scan as part of first video citation correction / massive redo and expansion - the elusive Weekly Asahi July 5 1984 Special issue with pics of ASCII dev house / Koichi Nakamura / Imabayashi and lots lots more. Some samples in thread archive.org/details/asah...
New scan as part of first video citation correction / massive redo and expansion - the elusive Weekly Asahi July 5 1984 Special issue with pics of ASCII dev house / Koichi Nakamura / Imabayashi and lots lots more. Some samples in thread archive.org/details/asah...
ASAHI WEEKLY JULY 1984 SPECIAL ISSUE : Asahi Press : Free Download, Borrow, and Streaming : Internet Archive
Special Issue on Microcomputing for Asahi Weekly. Contains an article on successful personal computer developers, including Koichi Nakamura, Hirokyuki...
archive.org
Okay, I've written up what I'm pretty sure is a solution to at least one Super Mario RPG playing card mystery, and I included this. Thank you! www.thrillingtalesofoldvideogames.com/blog/super-m...
Super Mario RPG and the Mystery of the Fifth Card Suit — Thrilling Tales of Old Video Games
Yes, there’s a reason Hudson’s Adventure Island uses the same symbol.
thrillingtalesofoldvideogames.com
A few years ago I ripped all of Quest 64's music data and applied modern soundfonts for a series of "enhanced OST" videos I intended to release. The project got out of scope so I never finished it, but here's the Mammon Battle theme, for which I created a fully playable crane game.
I uploaded scans for Famicom 4koma Land: Super Mario & The Legend of Zelda, 1993, Keibunsha. Find it here: archive.org/details/4kom... Hiroshi Aizawa (Moga) 愛沢"モカ"ひろし is the first artist for #Mario #SMB- he's done comics for several Zelda strategy guides.
Rewrite Machine CD-ROM, January 1998 This is an artifact of the Nintendo Power system of convenience store kiosks, for selling Super Famicom (later Game Boy) games on rewritable cartridges. This disc would presumably have loaded kiosks with 104 SFC games in early 1998. Info: redump.info/disc/131221
The Acrobat was an ambitious comic book-style adventure by Simon Price and Mike Lewis, planned for PC, Atari ST and Amiga before MicroProse cancelled the project. Released today on Games That Weren't, including the surviving source code. www.gamesthatwerent.com/2026/06/the-...
New article up on the site! @playhistory.bsky.social breaks down the oddly exciting legal drama where Donkey Kong clobbered King Kong. This the true story! www.gamingalexandria.com/wp/2026/06/h...
No matter how much you think you know about the Universal v. Nintendo lawsuit (the battle of the Kongs), @playhistory.bsky.social's new piece will very likely fill in some gaps on what happened and why it went down the way it did. www.gamingalexandria.com/wp/2026/06/h...
How Donkey Kong Smashed King Kong (Universal v Nintendo) – Gaming Alexandria
gamingalexandria.com
World-first reveal! Tony Smales (ex-Melbourne House) gives a tour of never-released pinball Arcade Wizzard for Commodore 64! Plus: definitive overview of the Sega Dreamcast, and home PC shopping in 1998. youtu.be/ThWzhOzD8BI and be sure to check @gamesthatwerent.com for more on Tony's attic disks!
Some videos had.. less effort put into them than others...
Years ago I ripped all Quest 64's music data and applied modern soundfonts (my goal was to upload a full "orchestral" OST to youtube). I decided to add little jokey animations to each track, but I got carried away, which doomed the project to never be completed. Here's the battle theme.
I had made several of these Quest 64 enhanced OST animations, like this video for one of my favorite tracks, Dindom Dries!
Years ago I ripped all Quest 64's music data and applied modern soundfonts (my goal was to upload a full "orchestral" OST to youtube). I decided to add little jokey animations to each track, but I got carried away, which doomed the project to never be completed. Here's the battle theme.
Years ago I ripped all Quest 64's music data and applied modern soundfonts (my goal was to upload a full "orchestral" OST to youtube). I decided to add little jokey animations to each track, but I got carried away, which doomed the project to never be completed. Here's the battle theme.
Happy 40th anniversary to the Famicom version of Ghosts 'n Goblins!
I'm thrilled to announce that I've 3D scanned all 21 of the Ghosts 'n Goblins keshi figures that Bandai released in gachapon capsule machines in 1986! You can now download the complete set for free on the Internet Archive: archive.org/details/kesh...
Sorry but we'll never shy away from an excuse to highlight one of the rarest items in our archive: Check out some clips of Nintendo veteran Steve Okimoto introducing the GBA to Nintendo of America employees for the first time! This tape is dated 9/22/00, nearly 8 months prior to the GBA's US launch!
Happy birthday to the Game Boy Advance, which released in the USA on this day in 2001! Can you believe Nintendo's potent little handheld is a quarter-century old this year? We feel old.
We've got a big one today. Almost 20 years after Maxis released Spore, we talked to eight people -- including Will Wright -- about the studio's big experiment.
Spore: An oral history
A wild bet in development for the better part of a decade, Spore reached for the stars — and, at times, got there. We recently spoke to eight team members, including chief designer Will Wright, to loo...
designroom.site
In honor of Nintendo's big Zelda announcement today, we've just added "Wieviel Hältst Du Aus?" to our archive! This German VHS tape contains, among other things, beta footage for Zelda 64, aka Ocarina of Time!
#OcarinaOfTime remake officially announced during this morning's #NintendoDirect! No gameplay footage unfortunately, but we're sure there's light on the horizon!
Barbie Vacation Adventure, an unreleased SNES game, is getting an official release on the Barbie Rewind collection later this year. You can read the article on this game on SNES Central. snescentral.com/article.php?...
SNES Central: Barbie Vacation Adventure
Barbie Vacation Adventure is an unreleased game by Hi Tech Expressions. It was supposed to come out in late 1994.
snescentral.com