HVYVPR
@heavyviper.bsky.social
sound enjoyer at the end of the world // blue skies forever // don't just sit around and waste your precious time
got far enough into this current simpsons rewatch to see my favorite scene in the entire show. some of the funniest animation they've ever done and dan castellaneta's gutteral "ow... OWWWWWWWWWWWW" wrecks me every time
sadly, for the entirety of the 2020s, the only affordable game system with a great lineup of exclusives will be fictional video game console "ufo 50"
get soundcanvas'd idiot (i'm learning blender and 3d modelling by extent)
follow your dreams and play eschatos 🧙♀️✨🌕️
Congratulations to the top 4 for Eschatos in the Perth Shmup leaderboard for July 2026! 🥇 @heavyviper.bsky.social (centre left) 🥈 @hiimbleep.bsky.social (far left) 🥉 Aurum (far right) 🤙 @vghorrorshow.bsky.social (centre right)
going over the credits and Saito's hardly the only ex-Raiden dev who worked on this—the vast majority of both artists and programmers are formerly of Gulti and/or MOSS (specifically Raiden III/IV-era, not V which had largely outsourced visuals)
Tatsujin's Masahiro Yuge (producer+composer), Takayuki Saito (director+programmer) & Hiroshi Adachi (lead programmer) talk Tatsujin Extreme 🇯🇵 I mention this whenever it comes up but Takayuki Saito's ex-Seibu Kaihatsu & Gulti and was a lead on the Raiden Fighters series, Mamorukun Curse, etc
As decided by Duck Race... The Perth Shmup Club game for August 2026 is Mushihimesama Futari 1.5 (Original Mode)! We will have a set up for the game at Friday Night Fights each week if you want to join in the leaderboard!
In the early 90s, Taito worked several times with illustrator and background artist Tomoaki Okada / 岡田有章 from the design studio Mecaman (known for their work on Gundam, Nausicäa, Speed Racer, etc.). _Rayforce / Galactic Attack _Gun Force (Master System version) _Darius Force (SFC) _Cyber Sterra 1/3
the wannabe-industrialists in games are insistent you accept their framing at all times. you do not have to do this.
Here are my slides and a transcript of my talk I gave during Glasgow Indie Games Fest on July 11th: Evil Game Design - An Introduction: mokkograd.net/posts/2026-0...
Key visual of Valkyrie no Densetsu (acrylic on board) drafted by Hiroshi Fuji and finalized by Kōichi Tokita.
There's just the basic disparity, right? You enjoy something, play, read, see, do something and you hope at minimum that the person who brought that thing into the world cared enough about it to bring it to life. Why would anyone read a book no one wrote?
this is the ROMhack equivalent of watching that footage of someone playing Ridge Racer and when the big turn comes up they just slow down and take the turn normally instead of drifting
📯 Occasionally think about the disc in Scrap Brain act 2, been awhile since I'd tinkered with Sonic 1 in this way
Photo of the time my dad met Blinx on a work trip. He said Blinx “smelled strongly of tuna fish” and laughed in a way that made child-me really nervous.
i cannot believe i found it, featuring @highwang.bsky.social
the only thing social media did right in my eyes was when a streamer posted a funny clip of them getting owned by The Funny Stone Fist That Comes Out From Nowhere in La-Mulana Takumi Naramura replied with simply "That's my fist."
Forgot to share this around - here's my current Eschatos PB replay. Revisiting it this month has been fun! youtu.be/9ApkQO7PD9U
ESCHATOS 1CC - Original NORMAL - 24,689,120
YouTube video by HEAVYVIPER
youtu.be
Man I still can't believe how hard this popped off While you're here I need to show off Raiden II's multi layer dynamic background destruction because I think it's even sicker than this speedkill Seibu pulled this off all the way back in 1993, imagine how mind blowing this must have been back then
Man, the timelessness of Falcom's texture work during its Windows 98/XP days never fails to put me in my happy place. So clean and pristine, yet still full of character even at resolutions nobody realistically played these games at on release. Some of my favorite stuff of this vintage. 😌
Here's the 2nd Demo trailer for my game Torasu, a 'pseudo super scaler' love letter to NES Gyruss. It will have 13 stages (~36 planned)
Promotional video for Genpei Tōma Den, combining live-action and animated sequences, headed by tokusatsu filmmaker Keita Amemiya with animation done by CrowdInc. This video is hidden in Namco Museum Vol. 4 as an alternate opening.
Segment documenting the making of Metro-Cross including the planning, design, programming, music, and testing stages. Source: 8BitRetroGamer on YouTube
Finally, a game that answers the question: "How much dick do you want?"