HermitDwarf

@hermitdwarf.bsky.social

Indiedev, Character art druid, worked on KCD/KCD2, Manor Lords, Mafia:TOC and Ranger's Path working nights on a game about Dwarves and Dragons. https://cara.app/hermitdwarf https://www.artstation.com/mggeymonat

Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12

on one side, keeping all my files in a single project is a mistake since it becomes a ultra-heavy folder of gargantuan file size on the other side it allows me to do completely unhinged stuff like this

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More concepts for Kromlech: hive "architecture". I wanted the lurgs to be further from the greenskinned mongol barbarian orc stereotype and to use more animal elements - beaver dams, wasp nests, the shells of caddisfly larvae.

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