Dániel Molnár 🔜 Gamescom

@houruck.hu

Hungarian migrant in the UK. Homo ludens ludens, cat herder, hacker. Senior Producer. Game Dev, Mentor. He/him.

One of the highlights of working in games is getting a physical copy signed by the team. I already have to buy those myself, and now Sony is pushing the industry further away from physical releases. It's frustrating as a dev and infuriating as a collector who cares about preservation and ownership.

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I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. 1/5

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August 7th sees the release of the official Expansion Pack for Worms: The Director’s Cut on the Amiga: Over 40 new custom levels Over 50 sample sets 10 new landscape types Massive thanks to everyone who has contributed to this project. Stay tuned for more details! 🪱

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The #Dopefish lives... somehow. Finished, painted, and now displayed next to my #idSoftware collection. Including copies signed by @johnromero.bsky.social.

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Dániel Molnár 🔜 Gamescom@houruck.hu · 2mo ago

I put the #Dopefish back in to fix some cracks and I managed to accidentally burn it to a crisp. The #PolymerClay bubbled, warped, and generally looked doomed. After a full day of sanding, patching holes and building up layers of paint, I somewhat managed to salvage it. 😅🔥🐟

I am glad the temperature is finally dropping a bit over the weekend. And today was already really productive. I went to the market, painted the Dopefish, and while waiting for a layer to dry, I made my first batch of tepache and started a lecsó.