iRad

@iraddev.bsky.social

Indie Godot developer currently working on A Few Of Us - Operation Nightshade. A typing tower defence game where you have to defend your truck! s.team/a/4326920 Devving with Godot since v2.x. Development on https://www.twitch.tv/iraddev

so... im working on a level editor now because i miss hammer. here's an early vid of the clipping tool working with debug visualizations. watch this space if you also yearn for the days of old CSG #leveldesign #godotengine #gamedev (does this tag even apply if its an app for gamedevs?)

A negative review my 90% positive game just got What I read: "Yes it's fun, but since this is priced accordingly and I don't want indie devs to be sustainable, I would not recommend this game." Please indie devs, don't fall for this. Set the right price. Don't be part of the race to the bottom.

Steam review: Not recommended. 15 dollars for this is ridiculous, it's pretty fun but there's so little substance I can't in a million years understand why it costs this much

I had this idea for a 4-player dynamic splitscreen setup. Not sure if it's better than a traditional splitscreen setup, but I like the fact that you can see the relative locations of other players visually. There's interesting code behind this, I might write a blog post about it! #godot #gamedev

okay here's some gamedev. a non-post-process shader in unreal engine that can highlight only the visible part of clipped objects. uses custom stencils and scene depth comparisons to do it. normally you'd do this in post-process because when objects are rendered you don't know where they are.