Jeff Wiggins

@jeffwiggins.co

Graphic designer in NYC. He/him. Tryin my best out here jeffwiggins.co

Hi, I'm Alex, a designer and artist. I've made movie posters, stuff for Destiny 2, E3 Booths for IGN, fake Warhammer 40k UIs, and all else in between. Currently making my own Tarot deck. You can view an archive of my work at alexgriendling.com, please sign my guestbook if you visit the site. 🍻

A UI Mock of a Warhammer 40k ARPG Item Screen, featuring a Artificer-forged Bolter named Extant Rot. The UI is referencing utilitarian UI patterns from mid 80s computing, with the weapon itself being rendered in a less saturated series of bitmap patterns.Three Tarot cards are pictured. From left to right, The Empress, The Fool, and Death. All are are illustrated in a black and white dither effect, reminiscent of old computer graphics.

The Empress features a nude, pregnant, three-eyed figure turning to look at the viewer over her shoulder. In her hand is a bow, on her shoulder a raven, and behind her a swirling assemblage of stars resembling a galaxy. 

The Fool card depicts a figure atop a mount of bodies offering up or recieving a glowing sword to a giant three-eyed serpent descending from the sky.

Death shows a three-eyed figure approaching the viewer from shadow with a pistol in its hand. The only thing visible from waist up are its 3 glowing eyes emerging from the dark. On its shoulder is a crow. The background features an eclipse, creating lens flares that act as halos for the figure of Death and the Raven.A card game box for Moonrakers. Is features 5 ships flying through space, with space stylized as a dark purple, rather than black. Each ship has a uniquely colored thruster trail (purple, orange, yellow, green, and red). Surrounding the box are cards from the Moonrakers game.A title screen for Bungie's Witch Queen Trailer. It is monochromatic, varying shades of pond green. It depicts the company logo for Bungie made of an algae sitting atop swampy water. Darker, out of focus plants are in the foreground, creating the feeling of looking down, through the upper canopy, into a swamp.

my point is that we should not confuse structural issues with taste. your enemy is not raytracing or rope physics or whatever the fuck. your enemy is gabe newell's $500 million super yacht. you wanna know where destiny 3 is, maybe try the yacht

julie muncy@julie.radiantarray.io · last mo.

i do not wish the game industry a "shorter games with worse graphics made by people who are paid more to work less." i wish the game industry a "unionize and redistribute capital equitably"