Jonny

@jlorp.bsky.social

2D/3D illustrator, gamedev he/they open for work 🎮 Big Hops 🐸 Moving Out 2 📦 Jar Wars 🧠 tags: #illustrator #gameart #gamedev

News time! 🚨 On August 9th our Steam version will transform to become BIG HOPS TOGETHER. - Play the full adventure ONLINE with 8 players - Pick up and throw your friends - Tongue swing from other players - Steal items from each other's backpacks - Story and collection progress is shared

📝 brlka.com/posts/2026-0... new blog post! this one's about designing "avoiders", the term i've been using for all my tiny arcadey games about dodging obstacles. imo these are really underrated design exercises, and i'd love to see more people give making them a shot (esp. since they're so easy!)

characters with big heads are for babies. I've been designing a character with the smallest possible head, for more mature audiences. I think this will be very marketable to gamers

Long-shot, but: I'm looking for full-time work in game development. If you have a project (or know of one) seeking help in the animation, tech-anim, game design, character art departments, please feel free to reach out!! I'm currently local to the PNW and I've got six years of dev experience.

hollis@hollionaire.bsky.social · 2y ago

thread of ancient prototype gameplay that will likely not fully reflect the final released game's feel—ideally, I'd like it to feel snappier, more freeform, and more expressive