Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
🐤 Joanna
@jolexxa.bsky.social
chickensoft girl 🐤 building games and tools in c# for the 🤖 #godot game engine https://chickensoft.games — 20+ open source #gamedev tools thoughts are my own (i hope)
For #screenshotsaturday let me show you Benighted! A forest-defense game where you build a network of plants and fungi to defend your home against settlers. #indiedev #gamedev #pixelart #darkfantasy #godotengine
Made sunrise prettier. Also the game is now widescreen #screenshotsaturday #gamedev
🚀 LAUNCH DAY! Just dropped 4 massive (700+ Royalty Free Samples!), Adventure themed, Foley packs on itch.io - plus a completely FREE 100 samples to test right now. Over 10 hours of footage hand-recorded, meticulously edited, and 100% game-ready. robertfrostiii.itch.io/robs-adventu...
Rob's Adventure Foley - FREE DEMO by Robert Frost III
100 free foley samples covering gear, glass, metals, and organics
robertfrostiii.itch.io
🚨🔊 my friend is a gifted audio engineer, and he’s made an incredible, high-quality pack of over 700 sound fx you can buy for a crazy good deal 🥳 and it includes multiple variations of every sample!! 🎧 #godot #gamedev #indiedev robertfrostiii.itch.io/robs-adventu...
Rob's Adventure Foley - FREE DEMO by Robert Frost III
100 free foley samples covering gear, glass, metals, and organics
robertfrostiii.itch.io
Time from Build+Debug → hitting a breakpoint, SharpIDE is 3.7x faster than Visual Studio, and 26x faster than Rider. SharpIDE + SharpDbg: 350ms Visual Studio: 1280ms Rider: 9220ms
Mimic Meadows was made fully with open source software! We live in an incredible era of gamedev tools 👾 @godotengine.org C# @deepnight.net’s LDtK + @gleeson.dev’s importer @jolexxa.bsky.social’s chickensoft libraries store.steampowered.com/app/4136640/... #godot #indiegame
Mimic Meadows on Steam
A puzzle game about transforming into animals by mimicking their movement. Discover creative ways to wield this power while solving mind-bending puzzles. And attempt to unearth the many secrets of the...
store.steampowered.com
Working on another Road Generator demo scene - physics vehicle lane following (aka NPC car)! It's hard to find a balance of "make demo look good" but also having the code simple enough to be *just* a demo, I'm used to adding all sorts of extra mechanisms just to make driving look... okish
Veridian Expanse, a sci-fi exploration game that can *REALLY* grab you. Wishlist or try the demo now! :D store.steampowered.com/app/2137670?... #wishlistwednesdays #indiegame
New #FlutterDev / @dart.dev package alert! 🩵✨ logic_blocks 1.0.0 is out! The human-friendly hierarchical state machine library for Dart, based on the C# package from @jolexxa.bsky.social's Chickensoft! 🐤 Use it in your apps/backends/games! Tell a friend ☺️🫶 pub.dev/packages/log...
logic_blocks | Dart package
Human-friendly hierarchical state machines - ported to Dart from Chickensoft's C# LogicBlocks library.
pub.dev
Did you know we have free skyboxes? ☁️ A while ago we shared a Blue Sky pack, ready to use in Unity, Godot, Unreal, or any engine, no strings attached. See the details about it: jettelly.com/blog/more-sk... #godot #unity3d #gamedev #indiedev
We just announced our dice-driven survivors-like, Dice Gun Commando! Demo goes live on April 16th. Wishlist on Steam: store.steampowered.com/app/4537600/... #screenshotsaturday #indiedev #indiegame #gamedev #steam #godotengine
Dice Gun Commando on Steam
Guns roll dice. Dice trigger mods. Mods cause MAYHEM! Save the world from invading cosmic horrors by building crazy synergies with dice-driven weaponry.
store.steampowered.com
New Scope Creepers Podcast with a local Minnesota dev Mark LaCroix! We chat about: - GDC went this year - His work on Blippo+ - The value we've both found in game dev community @marklacroix.bsky.social #gamedev #podcast #inidedev #gdc #indie youtu.be/YeStFW5s_W4?...
Mark LaCroix: On GDC, Indie Success, and the value of Community | Scope Creepers a Game Dev Podcast
YouTube video by Scope Creepers: A Game Dev Podcast
youtu.be
Unfortunately, @itch.io is overrun by slop. The assets are slop, the tools are 'vibecoded'. It's an endless stream of spam which takes away visibility from great human-made creations. It's honestly just a sad state, anything you can do - itch?
If there is one thing I miss from the past it is when search engines searched for the words you typed
New Video with the highlights from my podcast with Chris Zukowski. #gamedev #godot #steam #marketing #podcast youtu.be/S3K9LtWwax8?...
He knew my game would go Viral.. so I Interviewed Him (Chris Zukowski)
YouTube video by Aarimous
youtu.be
On Monday , picoCAD 2 will let you: 📐 make models easily 🎨 draw pixelart textures 🍿 make simple animations See you on Steam and itch! #screenshotSaturday #gamedev #indiedev
OMG people are going to LOVE the new offset transform property in Godot 4.7! It allows you to easily animate elements inside containers, even with the AnimationPlayer 😍
And just like that, we've released our first public demo for Sparrow Warfare. From here on out we're building in the open. And you can be a part of that!
Portal's out! The base is free of course (including all the shaders, controller script and animations), but if you want to support me I made some presets too! Link: binbun3d.itch.io/godot-portal... #godot #godotengine #shader #vfx #gamedev #indiedev
Stunted Gravity has a Shockline Trial level in a 3D Mobius strip! The track looks 4-sided, but it's actually one continuous side! Each lap runs on the next "side". The goal: complete as many laps as possible while dodging the trail. By lap 5 the track is crowded and the challenge really picks up!
GodSVG alpha 14 is out! This prerelease lays down the groundwork for keyboard focus navigation and adds a few quality of life features and bugfixes. 🍇 More details: www.godsvg.com/article/1-0-... #GodotEngine #OpenSource
it's so relaxing to just sit and dial in visual details, can you spot everything I changed? #gamedev #godotengine
I am pleased to report that golf is back, in hex-grid form #gamedev #godotengine
Grass, water and Glass UI shaders are now available on godotshaders too! Link: godotshaders.com/author/binbun/ #godot #godotengine #shader #gamedev
Wait, Godot can do that?! #godotengine #gamedev
I'm so pleased with this shot in particular, because like... who the hell uses a fishing rod like that?? But it feels SO good. I did this by erasing a line of code that forces you to swing the rod "properly". I'm not putting it back! 😌 #GodotEngine #gamedev #indiedev #VR
I hate universal "distance grab" mechanics in VR. IMO, a strong need/desire to minimize player movement betrays a fundamentally uninteresting world. That being said... a thing that lets you swhoop other things from afar is another story! 🐧🎣💨 #GodotEngine #gamedev #indiedev #VR
Choose your fighter (mock-up)