Jordan Costello

@jordancostello.bsky.social

I don't understand how anyone can watch how blatantly Grok is manipulated to answer the way ownership desires it to and then act like the other LLM chatbots couldn't possibly be similarly but less obviously compromised to produce responses in whatever way corporate interests and priorities dictate.

friday soapbox: as a designer, if you want something to be a skillful action for players, and you want growth in this skill to be very deep/meaningful, then you need to also let players be bad at it. sometimes horrendously bad. players hate this pain, and designers often want to mitigate it away.

I think sometimes that attitude is used to offload responsibility on to someone else, with the justification that they're "smart," so that makes it okay. On the other hand, it's fine to be impressed with someone grasping something that we don't. But also-also everyone has something like that.

Post nicht verfügbar.

I have this take that I'm struggling to put into words, but I believe when possible, you should prefer maps to conditionals. There was a talk by Sandi Metz years ago, I'll try and find it, but she says, "I'm condition averse, I want to pass messages to objects" and I think she's right.

Bild

Bliss; Conned-Descension On everything I know nothing In reality I know nothing Of the cosmos I know nothing Of the world I know nothing Of my land I know nothing Of all people I know nothing Of my people I know nothing Of myself I know nothing Of my mind I know nothing And in my mind I know it all

In these cases I wonder if it evens out on catching bugs in good tests that weren't written before vs missing bugs poorly reviewing wrong tests. Or if any teams will ignore the test results and feel accomplished with tests existing (80% is still a good grade, right folks?)

Kavinay@kavinay.bsky.social · last yr.

I mean... there are lots of dev teams where no unit tests are the other option so I can see these being shoe-horned in to epic results down the road 🫢