It's been quite a while since we last pushed an update to the demo of Bane. That simply means that today's update is huge. A lot of extra features, polish, and fixes. Including sharper rendering and ambient audio. Check it out on Steam: store.steampowered.com/app/3194460/... #gamedev #indiedev
Joris Dormans
@jorisdormans.bsky.social
Game designer. Lead dev for Bane, Unexplored 2, and Unexplored. Also dabbles with board game design. Teaches game studies, generative narratology, and game design at Leiden University.
Just a couple days left on my Shadowdark adventure Kickstarter, thank you all so much for your amazing support! #dnd #osr #ttrpg www.kickstarter.com/projects/jos...
Shadowdark Triple Feature
Three one-shot adventure zines by Joseph R. Lewis
kickstarter.com
I love the fact that after the initial hype almost a decade ago, cyclic dungeon generation is still worming its way through the minds of fans of #procgen, #ttrpg and #gamedev... Case in point: share.sender.net/campaigns/gI...
use-this-system-to-build-awesome-dungeons-
A Cyclic Dungeon Generation walkthrough
share.sender.net
Just back from a week 'buitenkunst' (an artsy summercamp for all ages) where I spent my time designing and soldering these 'bosbeesten': a set of 7 animatronic twig creatures you could jack into an arduino 'brain' built into a log. My collaborator Arjan Verschoor took these awesome photographs.
Almost absurdly reasonable and nuanced take from Doctorow that still boils down to "AI centaurs basically fine, limited; AI reverse centaurs unwanted capitalist orgy of self-destruction" arstechnica.com/gadgets/2026...
How to burst the AI bubble: Strike at its roots
Sci-fi author/tech journalist Cory Doctorow on his new book, The Reverse Centaur's Guide to Life After AI.
arstechnica.com
I've been working on and thinking about traps and hazards. An important quality I try to build into these features is the affordance to probe something before you interact with it. Case in point: throw something that is not you into this portal as a way to find out what it does... #gamedev #indiedev
I forgot to say at the time but I've always been fascinated by the great work in trying to apply machine learning to procedural content generation. Because PCG is often logic-driven systems that manifest from the thoughtspace of the designer. Where tacit knowledge feeds into algorithmic design.
It's not surprising that despite all the noise about generative AI we've yet to see anything really groundbreaking in creative areas. Because creative roles are where tacit knowledge is king. Where we struggle to define how we art and why. What made you think AI would be good at that???
Just finished @mtrc.bsky.social's book Next Level about #procgen and it is awesome. Don't expect technical details about various clever algorithms, but rather an accessible, informed, and loving account of the creativity and ingenuity behind games like Minecraft and Caves of Cud. 5/5 stars! Easily!
"The underlying intelligence of a language model isn’t a function of its architecture, its parameter count, or the volume of compute thrown at its training. It's a function of the social complexity of the civilization whose language it digested." Compelling arg that AI is a tragedy of commons.
The Social Edge of Intelligence - The Ideas Letter
Simons challenges the dominant story of AI-driven efficiency, arguing that the intelligence powering today’s systems is built from accumulated human interaction. As organizations automate work and off...
theideasletter.org
Knowing that the enemy is coming and allowing you to prepare for combat is such a powerful moment in #ttrpgs. Making noises could already draw enemies in Bane, but now you know this is happening so you can act before the few precious turns you have before they arrive. #screenshotsaturday #indiedev
This is an important milestone for Bane. Moobak is an elusive, recurring figure from the lore of Unexplored 1 and 2 that now also haunts our new game. #saturdayscreenshot #indiedev #gamedev
De Game Dev Heroes awards zijn in het Verenigd Koninkrijk een begrip. In samenwerking met Control komt er dit jaar voor het eerst een Benelux editie. #gamedev #gamebiz #indiedev #gameawards
Benelux krijgt eigen Game Dev Heroes awards
De Game Dev Heroes awards zijn in het Verenigd Koninkrijk een begrip. In samenwerking met Control komt er dit jaar voor het eerst een Benelux editie.
control-online.nl
I've written a book! Next Level: Making Games That Make Themselves is the story of procedural generation - the tech behind games like Minecraft and Dwarf Fortress. It's about how it works, the games that use it, and the art and magic behind it. Out May 7th, in bookshops: linktr.ee/next_level 🎲🔮
New speaker announcement📣: Tom Rethaller A practical deep dive into how we generated procedural terrain for Dune: Spice Wars with a team of 2 over less than 2 years. This talk covers the challenge of creating diverse desert landscapes with constrained and precise art direction. #gamedev#EPC2026
A big thanks to all the players who tried out Bane: Dawn of the Lost during NextFest! The demo will remain available. In fact you can expect there to be updates as we are expanding the features and content on our way to Early Access. store.steampowered.com/app/3194460/ #gamedev #indiedev
Bane: Dawn of the Lost on Steam
Control a group of heroes or join a party of friends online in this old-school, turn-based, procedurally generated RPG. Be clever and careful while exploring ancient sites. Cooperate to survive traps,...
store.steampowered.com
The secretive company filling video game sites with gambling and AI aftermath.site/gameshub-click...
First review for the demo of Bane is on Youtube! It is in German, but the auto dub feature seems to work well enough. Fajeth is clearly having fun and has good grasp of the way the games systems interact. #gamedev #indiedev www.youtube.com/watch?v=cxfW...
Erster Eindruck: Bane: Dawn of the Lost | Next Fest Demo
YouTube video by Fajeth Gaming
youtube.com
#NextFest is about to start. Obviously Bane is participating. Grab the demo on Steam and let us know what you think! store.steampowered.com/app/3194460/ #indiedev #gamedev
Bane: Dawn of the Lost on Steam
Control a group of heroes or join a party of friends online in this old-school, turn-based, procedurally generated RPG. Be clever and careful while exploring ancient sites. Cooperate to survive traps,...
store.steampowered.com
Do we have some screenshots for #screenshotsaturday ? Hell, yeah! Bane's demo released on Steam yesterday so we have screenshots aplenty! If you didn't know: Bane is a turn-based, generative, sandbox rpg. Single-player for now. But soon you can play with friends online, too! #gamedev #indiedev
Now that the demo for Bane is finally done, I found some time to write about the OSR philosophy behind the game. If you want to nerd out with me and read my riposte to Shigeru Miyamoto's critique of RPGs. Follow this link: www.ludomotion.com/blogs/bane-p... #gamedev #indiedev #rpg
I pressed a green button today, and now the demo for Bane is available on Steam! If you are interested in party-based, procedurally generated, turn-based adventuring give it a go! Single-player for now, but that'll change soon! store.steampowered.com/app/3194460/... #indiedev #gamedev #procgen
Bane on Steam
Control a group of heroes or join a party of friends online in this old-school, turn-based, procedurally generated RPG. Be clever and careful while exploring ancient sites. Cooperate to survive traps,...
store.steampowered.com