Announcement: I'm teaming up with 505 Pulse for my game Rhythm Doggo. If you think you'd like it, please wishlist: store.steampowered.com/app/4090240/... Also there's a discord where we'll do playtesting discord.gg/3SG2ZxVeb The game's key art was made by @1neila1.bsky.social #gamedev #indiedev
Everything Procedural Conference
@everythingproc.bsky.social
7-10 April 2026 Breda, the Netherlands www.everythingprocedural.com
Been watching this game develop ever since the talk Nifflas gave at @everythingproc.bsky.social a while ago. Such a aesthetic and vibe, with an incredible audio engine behind it😍
Announcement: I'm teaming up with 505 Pulse for my game Rhythm Doggo. If you think you'd like it, please wishlist: store.steampowered.com/app/4090240/... Also there's a discord where we'll do playtesting discord.gg/3SG2ZxVeb The game's key art was made by @1neila1.bsky.social #gamedev #indiedev
We got to present cables at the Everything Procedural conference in Breda this year! What a great vibe and line-up! Happy 10th anniversary to @everythingproc.bsky.social and thanks to everyone who joined our session!
Next, a talk from a digital design studio, showing some different tooling like Touchdesigner.
Next talk is from some Houdini folks, showing a fully procedural rig and many other things that I only half understand because Houdini is a magic box that makes cool things appear if you know the right incantations. I understand the shown workflows, but have no idea which 200 nodes generate this.
The next talk is by Tim from Vertigo Games, about VR games and PCG in Unreal. It’s moving a bit too fast for me to live post it, but I appreciate this slide of generated as well as manually placed camera visibility points for automatic triangle culling. (Memories of visgroup calculation in Hammer)
First talk: Erik, from Embark, talking about procedural character pipelines for ARC Raiders and The Finals.
I am at the Everything Procedural Conference in Breda for the next 2 days! It’s held in a beautiful space, an old monastery. There’s a giant red lit organ in the back as well, so I hope it’s used for one of the talks. Do you think it accepts midi?
Tom and I on stage at this years @everythingproc.bsky.social in Breda. We talked about his FPS game and the proc-gen techniques we used. Great time, great crowd, great conversations all round.
Next, another Tom is on stage, saying he’s the last Tom of the conference after the 4 other Tom’s, and he hopes he can do those Tom’s proud.
Coming out of the long weekend with a tasty serving of procedural generation at @everythingproc.bsky.social Excited to be repping @apparance.bsky.social 🙌
Spending a lot of this long weekend on trains. Fortunately, for a good cause, on the way to @everythingproc.bsky.social. Next stop Rotterdam, then Breda 🙌
Ah....back at the @everythingproc.bsky.social with @sidefx.bsky.social for my regular procedural fix. *chef's kiss
Ah, @xordev.com ported my erosion filter to Shadertoy alternative fragcoord.xyz, where all the parameters can be conveniently tweaked with sliders instead of having to edit code values and recompile.
Erosion demo based on @runevision.bsky.social's work fragcoord.xyz/s/avexf6ni
Hyped for @everythingproc.bsky.social next week 🎉 For the @apparance.bsky.social masterclass, @olawson.bsky.social whipped up this rad procedural recreation of the iconic Breda University Chapel venue for attendees to dig into. LOOK AT IT IN ALL ITS PROCGEN GLORY! www.youtube.com/watch?v=CG_C...
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference
YouTube video by Apparance
youtube.com
This is a rendition of the Breda University Chapel building that hosts the Everything Procedural Conference each year. Built by one of our procedural wizards @olawson.bsky.social to see what could be done in a couple of days with our tools. He'll be there along with @heydanthomas.bsky.social and I.
Looking forward to the highlight of our #ProcGen year, Everything Procedural Conference. There are still Masterclass and Conference tickets available here: www.everythingprocedural.com#masterclasses
Home - Everything Procedural Conference
EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES TICKETS SCHEDULE SOON Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10...
everythingprocedural.com
Run-time procedural build of the @everythingproc.bsky.social event hall. Get your hands on the project in the Masterclass we are running at the event next week. Join the Apparance team to see how it works and what else you can do with the tech that powers it. www.youtube.com/watch?v=CG_C...
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference
YouTube video by Apparance
youtube.com
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
#EPC2026 Speaker announcement: @damjanmx.bsky.social Think COPs are just for texture synthesis? Think again. In this rapid-fire 30-minute investigation, we’re playing around with Houdini’s revamped Copernicus context to see how versatile it is. #procgen #Gamedev #Indiedev #techart #gamedesign
Come hang out in Breda and get some sweet, sweet #ProcGen skills.
Apparance Masterclass at #EPC2026 by @sam.apparance.uk, Oliver Lawson & @heydanthomas.bsky.social from Apparance Studios. This masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team. #ProcGen#GameDev#IndieDev#GameDesign
Apparance Masterclass at #EPC2026 by @sam.apparance.uk, Oliver Lawson & @heydanthomas.bsky.social from Apparance Studios. This masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team. #ProcGen#GameDev#IndieDev#GameDesign
📣 New speaker announcement: Thomas Kombuechen In this talk Thomas will present, demonstrate and share valuable insights into developing cables.gl. Cables.gl is a browser-based visual programming platform for creating real-time interactive graphics. #EPC2026#RealtimeGraphics #CreativeCoding #gamedev
Everything Procedural turns 10 this year. April 7-10 in Breda. April 7-10 in Breda with SideFX, JangaFX, and Embark Studios presenting. I've been deep in Houdini for procedural systems for just about all of my projects lately, so massive FOMO
Home - Everything Procedural Conference
EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES TICKETS Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10 April 2026 Br...
everythingprocedural.com
20% Early Bird Discount - Limited time only! Check out our website for the first speaker and masterclass announcements, more to follow in the upcoming weeks! www.everythingprocedural.com #procgen #procedural #gamedev #houdini
Stoked!
🎉It's @everythingproc.bsky.social soon! 🥰Hang out with tech artists, programmers and tools devs in beautiful Breda, Netherlands 🤓Learn runtime procedural generation at the @apparance.bsky.social masterclass 👀Discount: EPC2026_APPARANCE www.everythingprocedural.com#masterclasses #GameDev #ProcGen
🎉It's @everythingproc.bsky.social soon! 🥰Hang out with tech artists, programmers and tools devs in beautiful Breda, Netherlands 🤓Learn runtime procedural generation at the @apparance.bsky.social masterclass 👀Discount: EPC2026_APPARANCE www.everythingprocedural.com#masterclasses #GameDev #ProcGen
New speaker announcement📣: Gil Damoiseaux This talk will introduce IlluGen, JangaFX’s node-based, real-time VFX asset generator, and show how it fits a procedural generation mindset. You’ll see how a single graph can author the core 2D and 3D building blocks behind real-time effects #gamedev#EPC2026
New speaker announcement📣: Tom Rethaller A practical deep dive into how we generated procedural terrain for Dune: Spice Wars with a team of 2 over less than 2 years. This talk covers the challenge of creating diverse desert landscapes with constrained and precise art direction. #gamedev#EPC2026
New speaker announcement: @alexanderbirke.bsky.social will join the #EPC2026. Sea Of Rifts generates its world in real time using shader-based procedural techniques. This talk demonstrates how we achieve visual variety through GPU tricks. #procgen #procedural #gamedev