Here's a fanart of Elster from SIGNALIS 🔥 Absolutely loved the game ans really made me want to do a fanart of my own. I tried to reimagine the main character in a "modern AAA" style. Hats-off to @laststarfarer.bsky.social & @antihelios.bsky.social for their incredible creation 🙏
Jean Zoudi
@jzoudi.bsky.social
Senior Character Artist @ Screen Burn Interactive | Previously Supermassive Games 🇫🇷🇬🇧 🎨 https://www.artstation.com/jzoudi
Heya! Here's my Medieval Fighter Chun-Li fanart from @capcomusa.com Street Fighter ! 💪🔥 Rendered real-time in UE5 :) #characterart #streetfighter #ChunLi
ok i just have to post something and pretend I've been doing personal work on the 'waitress outfit' all along do remember that the shoes are already in texturing phase I'm just posting them just because
My best wishes to everyone. Thank you for your support and generosity, to those who have been with me for a long time and to those who have just arrived. All the best for 2025 ✨💙
Oracle of the Tainted Communion 👁️🩸 Had a great time working on shorter projects, focusing on sculpt and shapes, then trying to get a nice clay-like render in Marmoset 🙂
Slightly bittersweet as this will be my last contribution to Hell Let Loose. Defo going out on a banger tho. One of my favourites. To the memories and the team :)
Hi everyone! My name is Colleen Larson, I’m a Senior Character Artist at Naughty Dog. Been in the games industry for 8 years now, and had the privilege of shipping The Last of Us Part I and II among others. Jumping to this platform and see if it’s a little more friendly than some other apps. Cheers!
I made Madi for The Casting of Frank Stone 🙂🔥 It was a very interesting one overall, she's the daughter of another character so some likeness has to happen, while aiming for her own modern style. Her hair was a very cool challenge as well ✂️ #characterart #gameart #gamedev #horrorgame
Hi everyone! I'm Hazel Brown, lead hair artist at Roarty Digital! I was a character artist for 5 years before I switched to specialising in hair and I love it! www.artstation.com/hazelbrown
Here's a slightly gory death variant I had fun creating for The Casting of Frank Stone game 💀 This one's called "Inside Out", pretty self-explanatory! #characterart #creatureart #gameart #gamedev
First post! Figured I'd share some renders from an anatomy study I've been working on. #3dart #digitalsculpting #characterart
Hi there! 👋 I'm Léa, a 3D Character Artist from France. I recently graduated from New3dge and am now looking for opportunities in the video game industry. I'm still doing personnal projects on the side. Looking to connect to other 3D artists (especially other juniors)! ✨
Hello! My name is Dana and I am a character artist in the games industry 🎮 I love working in all styles and here are some of my professional and personal works ✨
Yo whats up! I am Lou! Character artist working in the Netherlands right now @krafton Just trying to get better at art :) www.artstation.com/squary101
This sequence from The Matrix Resurrections was fun because this building was only a couple blocks away from our offices and I was able to go snap some photos to help with the key frames. Direction by Lana Wachowski, production design by Hugh Bateup & Peter Walpole. #conceptart #matrix
🎇a short summary of my 3D work so far! ✨ I recently graduated from TAW in Denmark and am now doing a mentorship course at TTTC to polish up my portfolio :3 💙 Looking to connect to other 3D artists (especially other juniors)!
Hey everyone 👋 My TwiX feed has become a garbagio of bad memes, politics and misinformation so I'm hoping the algo will give me more art and art peeps on here 🤞 Here's some of my work that isn't under NDA and is visually tolerable
Hi my name is Sophie-Amélie and I do character art for videogames. Currently working on dead by daylight. My artstation: www.artstation.com/samartel
I had the pleasure of creating Jaime for The Casting of Frank Stone game 🔥 I think the most interesting part was working on curly hair like his! Also enjoyed modeling his watch.
Some details about the great strand hair tech used in Dragon Age: Veilguard. A 6.5ms budget for hair rendering is very impressive! www.ea.com/technology//...
Bringing Locks to Life With Strand Hair Technology in Dragon Age: The Veilguard
See how Frostbite and BioWare took Strand Hair tech to the next level, simulating up to 50,000 individual strands for over 100 hairstyles in Dragon Age: The Veilguard.
ea.com
More "recent" work I can show that I'm more in tune with ~ That all will be released one day as figures and/or STLs. All of them are OCs!