if you suffer from motion sickness with first-person games, please try one of our "motion reduction overlays" in Big Walk — crosshair, frame, or both. this is experimental, but we really want to improve this accessibility issue. give it a bit of time (if you can) then report back!! here's "both":
Kalonica
@kalonica.bsky.social
3D Artist + Game Developer . she/her 🌿 Currently: Mars First Logistics with Shape Shop Big Walk with House House kalonica.com
I still can’t believe what they’ve achieved with the audio, it’s magic 🌿
Big Walk is out today! We've been SO lucky to get to work with @househouse.com on it, what an incredibly special experience. Here are some of @emaudible.bsky.social and @nicholaszhangaudio.bsky.social highlights that came up in one of our play tests, on working on the sound for the last 5 years 🔴🟡🔵
🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
This collection of B-Sides is the last bit of music we have to share. We're so excited for you to be able to hear them in their proper context when Big Walk comes out, tomorrow! www.youtube.com/watch?v=2oCD...
B-Sides (Music From The Game "Big Walk") - aksfx
YouTube video by aksfx
youtube.com
Blueprint is the last radio station we have to share. There's one final music release tomorrow, and three more sleeps until Big Walk! www.youtube.com/watch?v=Xoug...
Blueprint (Big Walk Radio) - aksfx
YouTube video by aksfx
youtube.com
Nancy By Ernie Bushmiller June 04,1956
All the music in Big Walk syncs to the game’s day-night cycle. Journey Beat starts and ends at 1:20pm. See if you can hear the sunset. youtu.be/5X_pCC4Lk1M?... aksfxmusic.com
Journey Beat (Big Walk Radio) - aksfx
YouTube video by aksfx
youtu.be
Big Walk is out in one week! Fourth Space is out now. www.youtube.com/watch?v=w7RT... aksfxmusic.com
Fourth Space (Big Walk Radio) - aksfx
YouTube video by aksfx
youtube.com
Oh. Some more new Big Walk music today. It's our second radio station release, this one is called Breathwork. www.youtube.com/watch?v=kZE5... aksfxmusic.com
Breathwork (Big Walk Radio) - aksfx
YouTube video by aksfx
youtube.com
Luke & Sam also provided the soundtrack for our short doc “The Grannies” (Luke was also the film’s editor). Therefore I also thoroughly and with bias endorse their work
Working with Luke and Sam on this music has been an absolute pleasure. There's ~2 hours of brand new music in Big Walk, and it is all (in our opinion) extremely, extremely good.
10 years ago, I released Sacramento. A tiny game in the vast world of video games, but a huge part of my creative & professional life. It has become a precious time capsule, a reminder of who I was then, and everything I’ve done since. Happy 10th birthday, Sacramento! ❤️ Music by Glass Body ✨
Australian devs, anyone know any Unreal engineering freaks looking for short-term contract work?
🟢 🟢 🟢 🟢 🟢 Asymptotes is running in 3 days. 🟠 🟠 🟠 🟠 🟠 You can check out the schedule and the games that will be on display now. 🟣 🟣 🟣 🟣 🟣 👉 asymptotes.au
Would you like to contribute an OBJECT to live in a WAREHOUSE GAME? I'm working on a parser fiction game where you play as a worker in the warehouse of the gods- sorting, storing, rearranging objects, meandering. I need so many objects! Maybe even: one of yours? docs.google.com/forms/d/e/1F...
Objects contribution for god's warehouse game
What is this? I'm (Everest) making a short parser fiction game where you are a worker in the warehouse of the gods, sorting and storing objects to the whims of holy creatures. Would you like to subm...
docs.google.com
Wireframe Presents: Communion is currently accepting microtalk submissions! 🎙️ If you've got a hot game dev take, niche or relatable topic, we want to hear it! Submit your microtalk here ➡️ forms.gle/EHpZWPramp1b... Submissions close 30 June.
Announcing... Asymptotes. Asymptotes is a games event in Naarm, Australia, celebrating imperfection. On Saturday July 18th, we're running a showcase of abandoned games, with talks and panels on non-commercial and difficult to commercialise game-making. 👉 asymptotes.au
👋 Got a game that needs sound? We're an employee-first studio behind the audio on 70+ shipped titles, and we're currently open to new projects. Check out our reel and give us a shout at ohhello@ashellinthepit.com if you want to collaborate! 🐙🎮👂 ashellinthepit.com #GameAudio #GameDev
🚗 Fiat Panda 💿 Gran Turismo 4 🎮 PlayStation 2 🗓️ 2004
“We love playing this game and we hope you will too” ❤️💛💙
🔴🟡🔵 BIG WALK 🔴🟡🔵 Our new game about walking and talking comes out August 4 on Steam, Nintendo Switch 2 and PlayStation 5. Hang out and get lost with close friends in a big world.
“We love playing this game and we hope you will too” ❤️💛💙
🔴🟡🔵 BIG WALK 🔴🟡🔵 Our new game about walking and talking comes out August 4 on Steam, Nintendo Switch 2 and PlayStation 5. Hang out and get lost with close friends in a big world.
We're excited to announce our Frosty Games Fest Bundle featuring 11 ANZ-made games in support of @msf.org; a humanitarian organisation delivering emergency aid to people affected by armed conflict, epidemics, healthcare exclusion, & disasters ❤️🩹 Grab the bundle: www.humblebundle.com/games/frosty...
MANIFESTO JAM 2026 An invitation/provocation for YOU to write a manifesto. Running for a full week from June 8th to June 15th (AEST). Participate and submit at: itch.io/jam/manifest...
Manifesto Jam 2026
A game jam from 2026-06-07 to 2026-06-14 hosted by haraiva. MANIFESTO JAM 2026 A Manifesto for Manifesto Jam, 2026: SEND ME YOUR ADDRESS SO I CAN VISIT YOU AND EXPLAIN MY PASSIONS I'm sick of talks. I...
itch.io
Submission form is now open for Game Poems Magazine Issue 2! Learn more and submit your game at www.gamepoems.com/submit Submission deadline is July 1, but early submissions are welcome. Thinking of submitting something, but haven't started yet? No worries, you've still got a whole month. :-)
Friday is fast approaching! Speaker submissions close on the 5th of June. Don't overthink it! bsky.app/profile/free...
✦ PARALLELS 2026 — THE CALL-OUT IS HERE ✦ Making a game, and wanna yap about it at Parallels 2026? Now is the time to let us know! Speaker submissions close on the 5th of June. That’s THREE WEEKS. Don't overthink it. Just apply here: forms.gle/j8NkrdqMnwoH...
Play Now, the games publishing market on during Melb Games Week in October, is back! If you’re a dev based in ANZ, working on a game, and you want to chat to global and local publishers: get your application in by May 25. vicscreen.vic.gov.au/playnow/?fbc...