SIGGRAPH 2026 is well underway and we just held the Khronos Fast Forward to a great crowd! There's plenty left! Check-out our event's page for full list of Khronos activities: www.khronos.org/events/siggr... #Siggraph2026 #Khronos
Slang Shading Language and Compiler
@shader-slang.bsky.social
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
This Friday at High Performance Graphics 2026, Kai Zhang will be presenting on neural.slang at 11am. See all Khronos' scheduled talks at HPG: www.khronos.org/events/high-... #HPG2026 #slang
If you're at SIGGRAPH 2026, don't miss the Real-Time Shading BOF — Tuesday, July 21, 1:00–3:00 PM PDT, Room 518 Special guest speaker, Ken Perlin, will be presenting, "The birth of Procedural Shaders." Don't miss it! […] [Original post on fosstodon.org]
Help improve the shader ecosystem for HLSL + cross-platform devs – 2026 Shader Ecosystem Survey (closes July 10) www.surveymonkey.com/r/LKWFQ3M #HLSL #DirectX #UnityShaders #UnrealShaders #GraphicsProgramming #ShaderDev #GameDev
2026 Shader Ecosystem Survey
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surveymonkey.com
Finally back up and running after separating the engine into .NET/C# while keeping the #Vulkan renderer and @shader-slang.bsky.social compiler in C++. Added a few performance improvements too, but still a long way to go! #gameengine #indiedev #gamedev
A couple of great Slang Shader talks are ready for viewing:
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year! www.khronos.org/events/shadi... #shading #shaders #programming #Slang #GLSL #HLSL #SPIR-V #glslang #WEST #WGSL #OSL #Gigi
We are very excited for next week's Shading Language Symposium in San Diego! This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading […] [Original post on fosstodon.org]
MaterialX adds support for Slang Shader generation! Learn more: www.aswf.io/blog/materia... #materialx #slang #shaders #ASWF #machinelearning #openusd
MaterialX Adds Support for Slang Shader Generation – ASWF
aswf.io
Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event! www.khronos.org/events/shadi... #shaders #shading #language #programming #developer #GLSL #HLSL #OSL #Slang #SPIR-V #WGSL
The recording from this session is now available: youtu.be/gUE-RIOwQKI?... #Slang #autodiff #shader #graphics #neural #rendering #gpu
Getting Started with Slang Automatic Differentiation
YouTube video by The Khronos Group
youtu.be
Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. This session will distill the core concepts of autodiff. Learn more and register: shader-slang.org/event/2025/1... #slang #autodiff #graphics #rendering #GPU
Join us in 1 week!
Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. This session will distill the core concepts of autodiff. Learn more and register: shader-slang.org/event/2025/1... #slang #autodiff #graphics #rendering #GPU
This Sunday is the deadline for submissions for the Shading Languages Symposium. Submit your title and short abstract today! Shading Languages Symposium submissions: www.khronos.org/events/shadi... #language #shading #programming
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
shader-slang.org
Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. This session will distill the core concepts of autodiff. Learn more and register: shader-slang.org/event/2025/1... #slang #autodiff #graphics #rendering #GPU
Getting Started with Slang: Automatic Differentiation
shader-slang.org
The Call for Submissions for the first Shading Languages Symposium closes October 12th. This is a great opportunity to present to shading language implementers, developers, researchers and technical artists. Learn more: www.khronos.org/events/shadi... #shading #language
Join us this morning for the next Getting Started with Slang webinar. Today, we will be focusing on Modularization. Register and join us!
Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain. Learn more and register: shader-slang.org/event/2025/0... #shader #slang #workflow
Join us tomorrow for Getting Started with Slang: Modularization! We’ll explore: Modules & Visibility Control, Compilation Pipeline Magic, and Specialization Without Preprocessor Pain. Learn more and register: shader-slang.org/event/2025/0... #shader #slang #workflow
It's almost time for the @khronos.org Fast Forward! I'll be giving a tiny preview of what's on deck for the Wednesday @shader-slang.bsky.social BoF. East Building, room 15, starting at 10am. s2025.conference-schedule.org/presentation...
Presentation - SIGGRAPH 2025 Conference Schedule
s2025.conference-schedule.org
Khronos has announced the inaugural Shading Languages Symposium will take place on February 12-13, 2026, in San Diego to explore the current state and future development of #shading languages and real-time #rendering technologies. Learn more: khr.io/1le #glsl #hlsl #osl #slang #spirv #wgsl
Register for this webinar to learn about modules & visibility control, compilation pipeline magic using modules, specializing shaders, and understanding the difference between Slang’s type-safe generics and C++ templates: shader-slang.org/event/2025/0... #slang #shaders
Join Us at SIGGRAPH 2025! Explore the future of graphics development in this hands-on lab introducing #Slang, an open-source, open governance shading language. Find location and more Khronos-related sessions on our SIGGRAPH webpage: www.khronos.org/events/siggr... #shadinglanguage #shader
This new Slang blog focuses on how you can make use of wave intrinsics-- which you may already be familiar with from traditional compute approaches-- to get more performance out of the familiar 2D Gaussian splatting example. shader-slang.org/blog/2025/07... #slang
Neural Graphics: Speeding It Up with Wave Intrinsics
shader-slang.org
Everything is back up and running in my vulkan renderer after implementing automatic shader mapping/binding using the @shader-slang.bsky.social API. It's now possible to set shader parameters by name instead of using the raw descriptor set/write API. #vulkan #gameengine #rendering #gamedev
Starting in 1 hour!
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API. When: July 8th at 8:00am PDT Learn more and register: shader-slang.org/event/2025/0... #Slang #Reflections #API
This session is TOMORROW! Please join us for a "getting started" session on the Slang reflection API! Registration info at this link.
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API. When: July 8th at 8:00am PDT Learn more and register: shader-slang.org/event/2025/0... #Slang #Reflections #API
New Slang v2025.12 release includes support for emitting sample indices during OpImageTexelPointer construction, removal of redundant [payload] attributes, a fix for a spirv-opt bug, new arguments for controlling floating point denormal modes, and more.. github.com/shader-slang...
Release v2025.12 · shader-slang/slang
=== Breaking changes === No breaking changes === All changes for this release === 46d0d97 Emit sample index when constructing a OpImageTexelPointer (#7563) 0f098b9 Remove redundant [payload] attrib...
github.com
Join us next week for the next installment of Getting Started with Slang! This webinar will be on the Reflections API. When: July 8th at 8:00am PDT Learn more and register: shader-slang.org/event/2025/0... #Slang #Reflections #API
Getting Started with Slang: Reflections API
shader-slang.org