QRP with your most popular bsky piece! Still Porco Rosso: "I'd rather be a pig than a fascist." #art #3D #ghibli #fanart
QRP with your most popular bsky piece! think it's still scouse miku, she's too powerful
Kieran Lampert
@kieranlampert.com
He/Him 🌞 Indie game dev and toy sculptor 🎮 Making Aggroculture 🚫 No AI/NFTs 🖼️ PFP: @pita-m.bsky.social 3D character sculpt/model commissions open. Contact me via my portfolio site: www.kieranlampert.com
QRP with your most popular bsky piece! Still Porco Rosso: "I'd rather be a pig than a fascist." #art #3D #ghibli #fanart
QRP with your most popular bsky piece! think it's still scouse miku, she's too powerful
That's what taxes are, man. That's the definition of taxes. "You are subsidizing things you might never use" man shut the fuck up. My taxes currently subsidize like oil company exec private jets, you think I'm upset at low-income people eating inexpensive bananas?
Opinion: Mamdani's idea may sound appealing, but it's NYC taxpayers who will take the hit, subsidizing discounts they may never even use.
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Moss launched on consoles today. I'm so excited for all the people who have never played the Moss games to finally get to play them. They are the reason I fell in love with Polyarc in the first place, and so much care went into bringing them to flatscreen consoles. www.youtube.com/watch?v=EMwW...
Moss: The Forgotten Relic | Launch Gameplay Trailer | PS5 | NS | Xbox | Steam
YouTube video by Polyarc Games
youtube.com
ONE. WEEK. LEFT. 🐭🌿 Moss: The Forgotten Relic launches July 16 #nintendo #playstation #PS5 #Xbox #Steam
Made some improvements to the volumetric fog and how it interacts with the words! Now you can still see the selection squares, and the fog is revealed gradually with the letters. #indiedev #gamedev #solodev #wordgames
Just two weeks until protecting this tiny mouse becomes your full-time job. 🫵🐭 #mosstheforgottenrelic #indiegame
Almost finished with all the land units. I've been putting it off, but now I need to figure out how to handle the human units (infantry and mech). #gamedev #gameart #advancewars #pixelart #lowpoly
Great news! While the Crunchyroll store is going away, you can still get books of my webcomic, now through the MediaOCD/Animeigo store! mediaocd.com/product/anim...
Anime News Nina!: The Complete Collection by Robin Sevakis - Book - MediaOCD.com
Anime News Nina!, the hugely popular web comic series that ran for over six years on AnimeNewsNetwork.com, is finally available in a deluxe hardcover collection! Join Nina, a naïve “newself” whose lif...
mediaocd.com
Diving back into code you haven't touched for a couple months like
Man Squinting with Nosebleed
ALT: Man Squinting with Nosebleed
static.klipy.com
I'm at the end of my self-imposed deadline and now present to you... Crappy Bird! Feel free to unburden yourself and play this game. Consider it your duty. It may not be the best thing you see today, but I'll bet it's number 2. ...poop. 👀👀 klamp.itch.io/crappy-bird #gamedev #indiegame #pixelart
Crappy Bird by klamp
Takin' Craps and Dodgin' Zaps
klamp.itch.io
🧵 time. Ignoring the absolute language where they say they don't use AI, then immediately next post say they use some, we are fast approaching a point where if you are a gamedev, you'll need an engine, and can safely assume some slop was used to make it. The answer however, is to not give up [cont].
I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.
I'm at the end of my self-imposed deadline and now present to you... Crappy Bird! Feel free to unburden yourself and play this game. Consider it your duty. It may not be the best thing you see today, but I'll bet it's number 2. ...poop. 👀👀 klamp.itch.io/crappy-bird #gamedev #indiegame #pixelart
Crappy Bird by klamp
Takin' Craps and Dodgin' Zaps
klamp.itch.io
I haven't done an introduction message yet but I'm an ex-AAA dev turned #indiedev to work on a weird horror game I'm passionate about. Our game is in Next Fest! If it seems interesting consider wishlisting or checking out our demo! It really helps us out. store.steampowered.com/app/4040700/...
Turning Manor Demo on Steam
All you have to do is count the differences and choose an exit. Easy right? Yet strange things start happening as soon as you sign the job contract… It's up to you to uncover what is happening at Turn...
store.steampowered.com
Excited to announce we're in #SteamNextFest! 🏚️ Turning Manor is a first person count the difference #horror anomaly game that expands on the genre with no resets and leaderboards. If you like impossible liminal spaces, feelings of unease and uncovering lore you'll enjoy this game. #indiegame
Almost done with this little project, which is good because I don't want to spend more than a few weeks on it. It has been extremely fun playing around in PICO-8, though. I will definitely be making more little games with it. #gamedev #indiegame #pico8 #pixelart
Man, it is real hard to stay positive looking for jobs in the game industry right now
Things are gettin' juicy. The bird can move between wires now and I've started to add sound effects. #gamedev #indiegame #pico8 #pixelart
Had an amazing time at PigCon this weekend. So many highlights, but if I had to pick a favorite it would be the PICO-8 talk by @lexaloffle.bsky.social followed by the PICO-8 workshop! Been wanting to try it out for so long and now I'm having way too much fun making these lil dudes. #pico8
Here's the serious bit for anyone who'd rather skip the 4000 words of jokes