Kieran Lampert

@kieranlampert.com

He/Him 🌞 Indie game dev and toy sculptor 🎮 Making Aggroculture 🚫 No AI/NFTs 🖼️ PFP: @pita-m.bsky.social 3D character sculpt/model commissions open. Contact me via my portfolio site: www.kieranlampert.com

That's what taxes are, man. That's the definition of taxes. "You are subsidizing things you might never use" man shut the fuck up. My taxes currently subsidize like oil company exec private jets, you think I'm upset at low-income people eating inexpensive bananas?

USA TODAY Opinion@usatodayopinion.usatoday.com · 3d ago

Opinion: Mamdani's idea may sound appealing, but it's NYC taxpayers who will take the hit, subsidizing discounts they may never even use.

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

🧵 time. Ignoring the absolute language where they say they don't use AI, then immediately next post say they use some, we are fast approaching a point where if you are a gamedev, you'll need an engine, and can safely assume some slop was used to make it. The answer however, is to not give up [cont].

Rémi Verschelde@akien.bsky.social · last mo.

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."

I haven't done an introduction message yet but I'm an ex-AAA dev turned #indiedev to work on a weird horror game I'm passionate about. Our game is in Next Fest! If it seems interesting consider wishlisting or checking out our demo! It really helps us out. store.steampowered.com/app/4040700/...

Turning Manor Demo on Steam

All you have to do is count the differences and choose an exit. Easy right? Yet strange things start happening as soon as you sign the job contract… It's up to you to uncover what is happening at Turn...

store.steampowered.com

Sabbatical Games@sabbaticalgames.bsky.social · 2mo ago

Excited to announce we're in #SteamNextFest! 🏚️ Turning Manor is a first person count the difference #horror anomaly game that expands on the genre with no resets and leaderboards. If you like impossible liminal spaces, feelings of unease and uncovering lore you'll enjoy this game. #indiegame

Next Fest | Turning Manor | June 15 - June 22
Check out the demo now!
Creepy lady offering you a bleeding apple