It’s always a little disappointing when you do an attack on artfight and don’t even get a comment on it.. I don’t expect revenges but I’d like at least some acknowledgement 😞
BLOWS YOU UP WITH MY MIND POWERS!!! REVENGE!! @raraei.bsky.social I TOTALLY DIDN'T UPLOAD THE ATTACK TO ARTFIGHT ALREADY AND THEN REALIZE THAT I FORGOT THE TAIL! IT DIDN'T HAPPEN || #art #artfight2026 #illustration
yippee! Attack on @kitleif.bsky.social :) I’ve always wanted to draw her || #art #artfight2026 #illustration
yippee! Attack on @kitleif.bsky.social :) I’ve always wanted to draw her || #art #artfight2026 #illustration
Artfight 2026 attack for @sillydogjoe.bsky.social !!! I really love this one's design! Had a lot of fun studying your style :]
Did some minor updates to my characters on #artfight RAHHH THE MORE PREP I DO THE MORE EXCITED I GET! THIS WILL BE MY YEAR! artfight.net/~Kitleif
Art Fight
An art gifting game
artfight.net
Might as well post this here: Updating Alma’s ref sheet for #artfight this year! Hoping to do more than I did last year.. but also god damn the different between my art now and back then is crazy
SUPER MARIO BROS. 2 The entire game takes place in a dream. 10/10. Mario is so well rested, fully ready for the day ahead. No wonder he can enthusiastically exhibit theory when he says 'Lets-a-go'.
Thinking about how infinitely funny my list of “characters I get gender envy from” is
this is an approximation but if anyone has the original or know who made it i'd be happy to have it
does anyone have that video of the muppets scene where kermit is looking at the fake kermit in the mirror but it has metallic madness bad future over it
some important advice i always give to new artists just starting out: "it has to be perfect if it's not perfect, i, shen comix, will personally kick your ass"
Any advice Tom has on making indie games is worth listening to, but I really want to highlight his thoughts on price point - it's well explained. I do think that the movement to get indies to charge more mostly just hurt new indies - with fewer players, fewer/worse reviews, and lower sales.
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice: www.pentadact.com/2026-01-08-1... I hope it's of use, not least because goddamn I forgot how long blog posts take to write.