Louis Koziarz

@koziarz.com

Embedded systems farmer. Ex WMS, PLD, Stern Pinball. Randomly posting wacky stuff I saved from my time in the coin-op business and most likely retold incorrectly. |✶✶✶✶|

Super hidden easter egg in Jack*Bot: This was a tribute to Game & Watch "Fire!", the first Nintendo title I ever owned. I used it as a coding exercise while learning WPC system calls and dot-matrix programming, then made it a full easter egg in attract mode. Which got me in trouble. (more)

A picture of the FIRE model of Nintendo's Game & Watch circa 1980.

Neil Nicastro also didn't know or understand pinball history. Everyone else around him was VERY aware that Tom Nieman rescued Bally Pinball, and really the whole pinball industry, from a lackluster future by introducing licensed properties to their line.

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I never heard this quote from Nicastro but it's incredibly ironic. Once the movie licensing money was rolling in Neil got on a tear and started shoving licenses down the throats of the design teams. "Hey, Crichton wrote Jurassic Park and that was a smash. We're buying Congo and you're gonna do it."

"The response I wound up getting from Neil Nicastro — son of the president of the company, eventually the president of Williams Bally — was, "Well, look where that got Bally. What did licensing do for them?"

Just finished a long road trip and had the time to take in a lot of coin-op history podcasts. 90% of them go like this: "Today we're going to talk about game XXX, a true groundbreaking classic in arcade game history. Co-host, what are your memories of game XXX? "Never even heard of it". 🙄

"Do you mind taking this with you to the factory?" "No problem. Anything important?" "Just a quarter million dollars worth of flash memory" 😳

And the price keeps going up!

I was at the U of Illinois in 1990 and I recall a petition from the users of the computer lab (which sat next to the Union arcade). The AAAHHH-FIGHT! every 2 min in attract was driving them nuts. Lawlor told me bartenders would switch the game OFF if attract was too obnoxious. You don't want that.

Pinball Music & Trivia@pinballmusic.bsky.social · last mo.

Steve Ritchie proposes that operators set Black Knight 2000's volume high to increase earnings, taken from a letter sent out after the game's release. Excerpted from a PDF on the IPDB: www.ipdb.org/files/311/Wi...

Text transcript:
"The following are some suggestions that I believe will help you operate Black Knight 2000 to its fullest efficiency over the life of the game.


Volume Level

Our studies have shown that a Loud Black Knight 2000 makes more money than one where the sounds have been turned down. When a player cannot hear the game (he cannot experience everything it has to offer -- taking away some of the inherent entertainment value. The music, vocals and speech have a positive effect on the players ego. He becomes a 'hero in his own mind'. I's one aspect that makes Black Knight 2000 especially appealing.

The volume should be turned up enough so that all effects are audible -- so that the player can hear everything! Doing this will also attract spectators and would-be players to the game when they can hear the remarkable effects, music and vocals that are present."

(NOTE: In the original document, "Black Knight 2000" is always written in a special medieval-looking font.)

PLD, post-Monopoly. We finally set up our new office and had some space to think and work. And now we needed to start designing the next game ASAP.

We needed a conference table. The desks were set up first.Pat got the office with a door, the rest of us were in the large room together. @heyrocker.com's flannel shirt keeps an eternal vigil.My programmer's cave, transported to the new PLD HQ.

PLD, Post-Monopoly. With the game in production and some pinball money coming in, Pat decided it was time to get out of the garage. Or his family decided we had to go. Probably both. We moved to an office building in downtown Harvard, IL, sharing the building with a hair salon and a psychologist.

243 E Front Street. It's now an Italian restaurant.

Monopoly Pinball easter egg: Backdoor to Land Grab final mode. Game must be in FREE PLAY, enter this during attract mode: 1R-1L-1R-2L-1R-3L-1R (ABC) Pennybags will tell you he loves to build houses. Shoot mode start to begin. Don't be a jerk and do this in tournaments. 😝

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PLD Post-Monopoly stuff. The game was launched and things were moving. Stern was happy with the relationship so we were discussing another title and batting about ideas. We also went to Pinball Expo and did a "Making Of" presentation. Steve Kordek was kind enough to be our hype man.

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For those that say pinball history is poorly documented, find the people like Caitlyn that are doing the hard work. They are furiously scanning and preserving as much as they can and doing an incredible job quietly and without fanfare. Brava!

the original Aloof Wife@cpi.pinball.horse · last mo.

Videos part 19 3.2 GB zip of some amazing pinball and arcade footage across film and television history, from across the globe pinballnovice.blogspot.com/2026/06/vide... #retroarcade #videogames #pinball #slotmachine #coinop #shootinggallery

I post all kinds of insider baseball pinball stuff and it gets a fair amount of attention. Cool. Post ONE picture of the poke-the-butt game and hooooooly shit.

AMOA 2001 was also the North American debut (and probably ONLY sighting) of Boong-Ga Boong-Ga and thankfully I got proof. I did not try it. Details in ALT caption.

Boong-Ga Boong-Ga (Korean: 붕가 붕가, Japanese: 開ウン!ケダモノ占い), sometimes advertised in English as Spank 'em, is an arcade game developed by a South Korean company, Taff System. It is the first arcade game to simulate kanchō—a popular prank in Japan and Korea where the victim is poked with two fingers in the anus unbeknownst to the victim. ... While an initial contract was made for distribution of 200 units in Japan, only 5 units were ever actually distributed in the country. [Source: Wikipedia]

Interestingly, this version has a large "whack-a-mole" hammer attached to it. Was the game adapted for the US by making players spank the ass instead of poking it with your finger? Hmm.

Monopoly Pinball: We started production at the end of August 2001 and then 9/11 happened. Airspaces closed, people stayed home. Thankfully life resumed in time for the AMOA show in Las Vegas the next month. But it was a slightly somber affair.

Stern booth at the AMOA 2001 trade show, featuring the new Monopoly pin.